I’m very excited to play Star Wars Jedi: Survivor. The primary recreation was implausible, and this new one appears larger, higher, sooner, cooler, all these good descriptors. Nevertheless, in new gameplay revealed earlier this week, plainly one in all my largest gripes with the primary recreation is coming again on this new one. Cal Kestis, who is meant to be strolling the trail of a Jedi and must be deeply linked to the sunshine facet of the Power, remains to be killing tons of harmless animals on each planet he visits. Come on, dude.
Star Wars Jedi: Fallen Order, launched in 2019, was an exquisite Star Wars journey telling the story of Cal Kestis, a person who was a younger teen padawan through the notorious culling of the Jedi aka Order 66. After that he begins to lose his connection to the Power and provides up on being a Jedi, hiding on a unclean industrial planet as a employee. However issues occur and by the top of the sport he’s rekindled his connection to the sunshine facet of the Power. Nevertheless, earlier than reaching that time, he kills an entire heck of a lotta critters throughout quite a few planets. And that’s probably not one thing a Jedi ought to do…
Okay, earlier than we go any additional: Sure, you will discover examples of Jedi and former-Jedi killing all method of creatures throughout Star Wars comics, books, TV exhibits, motion pictures, and video games. It occurs. However usually talking, Jedi ought to attempt to keep away from this if in any respect attainable. And I by no means have an issue with Cal killing a big beast that assaults him and his associates. That’s comprehensible and matches in with who the Jedi are: Individuals who at all times carry a literal laser sword to defend themselves and different galaxy dwellers in want of assist. However, as seen on this new gameplay, Cal is usually attacking and killing creatures that actually don’t pose that a lot of a risk, and which might even be ignored with just a few Power jumps or wall runs. The truth is, at one level he simply runs up behind a big bird-like creature and fucking slices it up with no warning. That’s not the Jedi approach, my dude.
Jedi ought to at all times attempt to keep away from killing if attainable. The Power connects all residing beings and respecting all life, regardless of how small or annoying they could be— you, Jar-Jar—is a part of being a Jedi. We’ve seen this loads of instances all through the franchise. For instance, even when a large Zillo Beast is destroying a metropolis within the Clone Wars animated collection, the Jedi resist killing it till it turns into actually the one choice. Jedi additionally select to not end off individuals as soon as they give up, like Obi-Wan sparing Vader within the Disney+ mini-series. We’ve additionally seen Jedi commune by the Power to attach with animals, most famously all through the Star Wars Rebels collection with Ezra Bridger. See, Jedi are extra than simply cool house individuals with rad laser swords.
But, on this new gameplay, we see a second when the baddies are getting attacked by native wildlife. Cal runs in and largely simply kills all the pieces, which appears enjoyable, however think about an alternate state of affairs the place Cal groups up with the planet’s wildlife to take down the invading dangerous guys. I like that extra.
If Respawn Leisure desires to maintain all these creatures within the recreation, then on the very least don’t reward the participant with extra Power power after every kill. It’s already bizarre to reward a Jedi every time they struggle. However I get it, this can be a online game and fight is a key a part of the expertise. Nonetheless, does Cal must get a pop of sunshine facet power each time he eviscerates some poor bug? I don’t assume so! Personally, I’d like to see Star Wars Jedi: Survivor attempt to stability this extra, forcing the participant to make robust decisions as they proceed down the trail of changing into a Jedi as a substitute of letting individuals butcher complete planets with out punishment or care.