Eleventh Hour Video games has ended the primary Cycle for Final Epoch, now bringing a ton of recent options and content material for gamers to chew via. After receiving a ton of participant suggestions from the neighborhood, the sport’s second Cycle sees extra programs and mechanics coming into play for Harbingers of Break. This patch may even see some overhauls and modifications to present programs to offer a much better person expertise and accessibility. We’ll talk about every new mechanic intimately and what it means for Final Epoch.
Central to this patch is the arrival of Aberoth, the servant of Orobyss, and the various Harbingers that observe his command. They additional Orobyss’ purpose of swallowing each single Timeline into the Void, unmaking Eterra within the course of.
New Class-Agnostic Talent: Evade
Now that the majority fashionable ARPGs have a devoted dodge roll or evade button that provides a measure of talent in boss fights, Final Epoch has adopted via with the neighborhood’s request for the same function. Very similar to its contemporaries, Final Epoch’s evade talent permits gamers to simply dodge boss assaults and AoEs. Nevertheless, this evade does NOT have invulnerability frames, nor does it present harm mitigation, as gamers can nonetheless take harm whereas in mid-animation. The Evade will begin with two prices, with a 4 second cooldown
Since this talent can be obtainable to all lessons at degree 1, Eleventh Hour Video games hopes to provide gamers a greater expertise by having a default motion means for lessons that unlock their traversal expertise later. For lessons and not using a highly effective traversal talent, the Evade will progressively have extra cooldown discount as their character will increase in degree. Evade shouldn’t be confused with Dodge, as Dodge is a passive stat that determines the probability of a personality taking harm when hit.
Whereas Evade doesn’t include its personal talent tree, new Affixes can be added to the sport that may increase it with new results and bonuses to it.
New Enemy Sort: Nemesis
Beforehand, the one endgame offered in Final Epoch was the Shade of Orobyss struggle for his Distinctive loot. After finishing his struggle within the Empowered Timeline, there was nothing else to do. As a way to present gamers with a boss challenges whereas nonetheless within the leveling course of, Harbingers of Break has launched the Nemesis enemy sort.
The Nemesis is a boss that may randomly spawn within the degree the participant is at the moment in. These bosses could have highly effective skills and can introduce a deterministic loot system as soon as they’ve been slain.
Interacting with a Nemesis’ corpse will show the loot it is going to drop and supply three completely different choices: Banish, Problem, and Empower.
If the participant chooses to Problem the Nemesis, it is going to come again to life and struggle once more. As soon as its killed once more, it is going to drop all of the loot that was proven on the corpse’s menu.
If the participant as a substitute chooses to Banish the Nemesis, this can completely kill it, however its loot won’t drop. This feature is for gamers who wish to reroll for a brand new loot pool from a unique Nemesis.
If the participant opts to Empower the Nemesis, not solely will it come again to life, however can be crammed with rage, making it extra highly effective the subsequent time you see it. Once you select this selection, its loot may even be enhanced with greater Affix Tiers, Legendary Potential, or Forging Potential. That is for gamers who wish to improve an already highly effective loot pool and wish to min-max their rewards. Empowering could be accomplished twice at most and as soon as the Nemesis is defeated, the subsequent one can be reset to base energy.
One distinctive merchandise that Harbringers can drop is the Egg of the Forgotten. This Egg could be transformed right into a random Distinctive merchandise when a participant challenges a Nemesis whereas its within the loot pool. Alternatively, the Egg could be changed with a Distinctive merchandise in your stock that has no Legendary Potential or Weaver’s Will. This can be a approach to put money into a Distinctive merchandise to make it extra highly effective via the Empower mechanic via the Nemesis.
The Forgotten Knight Faction, Harbingers, and Aberoth
The Forgotten Knight, beforehand an NPC with a small position within the story, will now have her personal faction that ties into the brand new Pinnacle boss, Aberoth. To affix this faction, gamers should first clear a degree 90 timeline within the Monoliths of Destiny. After defeating the boss of that timeline, a Harbinger will seem, beginning one other boss struggle. The Harbingers could have their very own skills and expertise that really make them difficult to face. When you defeat your first Harbinger on an alt account, this can unlock Empowered Timelines for you.
After slaying a Harbinger, gamers can take its Eye and return to the Forgotten Knight to formally be a part of her faction.
To face Aberoth, chief of the Harbingers, gamers might want to do an Empowered Timeline and clear every considered one of them by killing the Harbinger related to that timeline. The primary 10 Harbingers will assure a drop of its Eye, which is the forex required to enter the portal to Aberoth’s struggle. As soon as that is accomplished, subsequent Eye drops can be by probability.
Aberoth, very similar to the Shade of Orobyss, could have completely different boss mechanics that change relying on the Period that you simply struggle him in. He’ll fondly be obtainable to On-line gamers first, however as soon as defeated, he can be obtainable for each On-line and Legacy mode.
Overhauls to the Dynamic Injury Resistance System
One main criticism that gamers had for Final Epoch was the introduction of the Dynamic Injury Resistance system. This primarily gives bosses with a hidden harm resistance stat that scales to a participant’s DPS, stopping most bosses from being killed rapidly. This method artificially extends boss fights whatever the construct gamers use.
To make this method extra clear and intuitive, this method is changed with the Boss Ward system. When gamers attain sure thresholds of a boss’s well being, it is going to acquire a Ward that absorbs harm., which could be seen as a blue spotlight on its well being bar. This Ward will decay as time passes, accelerating the longer it stays up. The Boss Ward will nonetheless incentivize excessive DPS builds whereas giving low DPS characters an opportunity to go previous its Ward.
This method will nonetheless give bosses sufficient longevity to unleash their bevy of assaults and mechanics, however it is going to additionally present visible suggestions to gamers, making their mix-max builds extra satisfying. On account of this variation in harm reductions, bosses will now be extra proof against stun and freeze, stopping them from getting CC’ed an excessive amount of.
New Glyph: Glyph of Envy
A part of this replace is the introduction of the Glyph of Envy. This glyph could have two completely different results: First, it is going to improve the present affix that’s chosen. Nevertheless, this can fully reroll all different affixes, implicits, subtype and stats of the merchandise, apart from its merchandise sort.
For instance, if a participant makes use of the Glyph of Envy on a Broadsword to improve a Frost Injury affix, that merchandise will flip right into a Falchion with a Frost Injury affix. Which means that it is going to stay a sword with Frost Injury, however every part else concerning the merchandise is considerably completely different.
The second impact is that the merchandise can be destabilized, which transfers it into the Timeline that you’ve not too long ago entered. If it impacts a Regular TImeline that hasnt reached full Stability but, it will likely be totally stabilized by the point you re-enter it, permitting to to right away struggle the ultimate boss for that Timeline.
This glyph will drop from Elites and Harbingers in degree 100 zones to stability the distribution of energy.
New Idol: Harbinger’s Needle
When working the Monoliths of Destiny, one risk-reward system that gave gamers extra entry to highly effective loot was the Gaze of Orobyss stacks. When gamers defeat the Shade of Orobyss, this provides Corruption to the timeline, making enemies extra highly effective, however enhancing loot drops much more. The Gaze of Orobyss additionally permits the Shade to drop distinctive gear primarily based on the variety of Gaze stacks. This mechanic was a reasonably prolonged course of to bear, particularly on Regular Timelines. With this newe replace to Final Epoch, gamers can expedite the Gaze of Orobyss course of through the use of a Harbinger’s Needle.
This merchandise is consumed if you kill a Timeline Boss whereas the Monolith is above 90 Corruption. It will grant that timeline 3 extra Gaze of Orobyss stacks, making farming for gadgets like Omnis, Apathy’s Maw, Shattered Chains and Stymied Destiny quicker to start out.
Extra Distinctive Gear
In fact, no main replace to an ARPG is full with out the addition of recent loot to chase. There are 30 extra Distinctive gadgets to look out for, with some being unique to sure Harbingers and executives. These uniques embody:
Section Level QuiverX% Elevated Dodge RatingX% probability to achieve Nightfall Shroud on DodgeX% probability to achieve a Black Arrow on Dodge1 Bow Void Injury per Nightfall Shroud when utilizing Black Arrow
Occasion Horizon Two-Handed MaceX% Penetration In opposition to All ResistancesHittin an enemy with a melee assault grants a stack of Dilation15% extra melee harm per DIlation stack5% much less assault and casting pace per Dilation stack5% much less motion per Dilation stackAll DIlation stacks are misplaced on EvadeX% Elevated Motion Velocity
X% extra harm to Slowed Targets
Aberroth’s Command SceptreVoid Cleave is an on the spot solid and not counts as a motion skillVoid Cleave not requires a swordRavaging Auras created by Void Cleave final 8 second slonger and have 40% Void PenetrationX% Elevated Injury over TimeX% Elevated Space for All Expertise
Wall of Nothing Physique ArrmourX% probability to take 0 harm when hitX% of Endurance Threshold added as Ward Decay Threshold
Nihilis AmuletX% of present Well being and Ward are misplaced if you use Evade
X seconds of Frenzy if you use Evade
High quality of Life Adjustments
Whereas we received’t get into element with the QoL updates for Final EPoch, we are going to record down every replace for gamers to sit up for sooner or later: These are the next:
Timeline Blessings can now be saved at devoted Blessing stashes
New Stage Ladder, together with enhancements to present Ladders
Search bar and filters added for Timelines
Extra filtering choices added for loot filters
Updates to Service provider’s Guild and Circle of Fortune rank rewards
Adjustments to Gaze of Orobyss mechanics, mitigating stack loss on loss of life
Channeled expertise not halt mana regeneration, permitting for longer uptime
Runemaster’s Disintegrate talent now is available in phases, ramping up harm
Sentinel’s Defend Bash now will get cooldown discount for each enemy surprised
Shaman’s Avalanche is not channeled; as a substitute, a single-cast AoE
Passive modifications for Forge Guard, Sorcerer, and Shaman
Modified to Ward Technology and Ward Decay formulation
The sport is reaching its first official replace to the sport after its full launch from Early Entry. Final Epoch will proceed to obtain much more assist from Eleventh Hour Video games, making certain that this would be the definitive fashionable ARPG up to now. Even with this information, there can be much more QoL modifications within the close to future.