Mendacity is among the basic facets of Lies of P. Being trustworthy or deceitful impacts how the story evolves as you progress into the sport. There are a number of cases the place you may be given a selection to inform the Fact or Lie. This information will present you the place and when you may be making a troublesome determination.
What are the Results of Telling a Fact or a Lie?
The Fact or Lie decisions influence a whole lot of facets of the sport. It has probably the most bearing on the result of the story. Nevertheless, different rewards exist for participating on this interplay with acceptable responses. Listed here are the results of your decisions in Lies of P:
A number of Endings: One of the crucial profound impacts of your fact and lie selections is their affect on the sport’s endings. “Lies of P” presents three distinct conclusions, every with its narrative path. Whereas one ending is available by default, the opposite two are unlocked by means of your predominant decisions of honesty or deception, coupled with essential selections within the recreation’s climax.
Notably, reaching a “lies solely” or “truths solely” playthrough is pointless for attaining the ‘Rise of P’ or ‘Free from a Puppet String’ endings. The target is to lean predominantly in the direction of both lies or truths. Nevertheless, a constant method is suggested to make sure your required final result. Your responses in these decisive moments set off notifications reflecting P’s evolving notion, impacting his springs, gears, ergo, and heat.
The Golden Lie Secret Weapon: Among the many rewards in “Lies of P” is the enigmatic “Golden Lie” secret weapon. This distinctive merchandise could be acquired from the mysterious “Portrait of a Boy.” An thrilling transformation happens when you show this outstanding artifact inside Lodge Krat.
A department laden with leaves begins to sprout and develop. Nevertheless, acquiring this distinctive weapon follows particular standards. To unlock it, you will need to decide to lie constantly all through your playthrough. Moreover, enjoying all of the information you’ve gathered alongside the best way is important. This distinctive weapon turns into accessible throughout a post-campaign stage, distinct from the New Recreation Plus mode.
Report Rewards: Your decisions concerning fact and lies additionally influence the information you uncover within the recreation. Sure characters in “Lies of P” have interaction you in dialogues the place your responses form the course of the narrative. You’ll be rewarded with explicit information based mostly in your chosen path of honesty or deceit. These information present beneficial insights into the sport’s lore, character backgrounds, and the intricate world you navigate.
Record of All Fact or Lie Selections
There are at the very least 15 Fact or Lie encounters, which can be scattered all through Krat. Every of them can have varied impacts or rewards relying in your response. Listed here are all of the eventualities the place you possibly can Lie:
Lady within the Window
Description: You encounter a silhouetted lady in an house window on Elysion Boulevard who asks if her child is cute. You have to agree to seek out her child, then deliver her the Damaged Child Puppet.
Location: Elysion Boulevard.
Selections:Fact: “That’s only a puppet.”
Lie: “That’s a cute child.”
End result:Fact: You obtain a Vivid Ergo Fragment and Really feel.
Lie: Pinocchio’s humanity grows.
Alidoro (St. Frangelico Chapel Library)
Description: Encounter Alidoro within the St. Frangelico Chapel Library and determine if you recognize of a secure space.
Location: St. Frangelico Chapel Library.
Selections:
Lie: “Venigni Works.”
End result:Fact: Alidoro turns into a vendor in Lodge Krat with varied weapons and amulets on the market.
Lie: Alidoro turns into a vendor at Venigni Works Workshop Union.
Julian the Gentleman (Rosa Isabelle Road Culvert)
Description: Meet Julian, the Gentleman, close to the Road Culvert Stargazer on Rosa Isabelle Road, and assist him retrieve his deceased spouse’s belongings.
Location: Rosa Isabelle Road Culvert.
Selections:Fact: “I’ve by no means seen that occur earlier than.”
Lie: “I noticed her message saying she loves you.”
End result:Fact: You obtain a Radiant Ergo Fragment.
Lie: You receive Julian’s Marriage ceremony Ring and a Unhappy Gesture.
Girl Antonia (Lodge Krat)
Description: Communicate with Girl Antonia in Lodge Krat after defeating the King of Puppets boss within the Opera Home.
Location: Lodge Krat.
Selections:Fact: “There may be nothing left.”
End result:Fact: There are not any gadgets obtained for both choice.
Lie: Factors with Girl Antonia for good manners (no objects).
Polendina (Lodge Krat)
Description: After speaking to Antonia in Lodge Krat, discover Polendina within the backyard resulting in Metropolis Corridor and converse about puppet-human love.
Location: Lodge Krat.
Selections:
Lie: “There’s no such puppet.”
End result:Fact: Polendina seems in Lodge Krat and presents weapons and amulets on the market.
Lie: Polendina seems on the Venigni Works Workshop Union.
Simon Manus (Grand Exhibition)
Description: Encounter Simon Manus after defeating Champion Victor within the Grand Exhibition. He discusses the Petrification Illness and the “remedy.”
Location: Grand Exhibition.
Selections:Fact: “Hope for a remedy.”
End result:Fact: You obtain the Saintess of Mercy Statue Gallery Key.
Lie: You continue to obtain the Saintess of Mercy Statue Gallery Key.
Eugenie and Alidoro, Half 1 (Lodge Krat and Barren Swamp)
Description: Obtain the 4-Fingered Gloves from Eugenie in Lodge Krat and provides them to Alidoro within the Barren Swamp.
Location: Lodge Krat and Barren Swamp.
Selections:Fact: “He was indignant. He mentioned the gloves have been garbage.”
End result:Fact: You obtain an Electrical Blitz Abrasive.
Lie: You obtain a Fireplace Abrasive.
Belle (Lodge Krat and Ruined Krat Station)
Description: Assist Belle in Lodge Krat and later discover her associate, Atkinson, within the Ruined Krat Station.
Location: Lodge Krat and Ruined Krat Station.
Selections:Fact: “He grew to become a monster.”
Lie: “He was killed in motion preventing a puppet.”
End result:Fact: You obtain an Electrical Blitz Canister and the Why expression.
Lie: You obtain an Electrical Blitz Canister and the Why expression.
Eugenie and Alidoro, Half 2 (Lodge Krat and Relic of Trismegistus)
Description: After defeating the Black Rabbit Brotherhood 2.0 within the Relic of Trismegistus, confront Alidoro and Eugenie in Lodge Krat and study their true identities.
Location: Lodge Krat and Relic of Trismegistus.
Selections:Fact (Choice 1): “The faux one murdered the true Alidoro.”Fact (Choice 2): “He was Eugenie’s older brother.”
Lie: “I believe he’s only a proficient Stalker.”
End result:Fact (Choice 1): Alidoro reveals his true identification, and you’ll additional examine his story.Fact (Choice 2): Eugenie discovers her brother’s destiny, and you’ll discover his background.
Lie: Alidoro stays below the impression that he’s nonetheless deceiving you.
Venigni (Lodge Krat and Relic of Trismegistus)
Description: After clearing the Black Rabbit Brotherhood 2.0 encounter, communicate to Venigni in Lodge Krat to listen to a transmission mentioning Geppetto.
Location: Lodge Krat and Relic of Trismegistus.
Selections:Fact: “Geppetto brought on the puppet frenzy.”
Lie: “I couldn’t hear.”
End result:Fact: You don’t obtain any rewards for this selection.
Lie: You don’t obtain any rewards for this selection.
Arlecchino (Relic of Trismegistus and Arche Abbey Outer Wall)
Description: You’ll encounter a payphone within the Relic of Trismegistus the place you will need to reply a riddle about whether or not you’re a killer. Later, you’ll discover Arlecchino in chains within the Arche Abbey Outer Wall.
Location: Relic of Trismegistus and Arche Abbey Outer Wall.
Selections:
End result:Fact: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Lie: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Sophia (Ascension Bridge)
Description: After defeating Laxasia the Full, you’ll uncover Sophia’s true type on the Ascension Bridge.
Location: Ascension Bridge.
Selections:Fact: “Let her reside.”
Lie: “Give her peace.”
End result:Fact: Sophia continues to exist in her present state.
Lie: Sophia receives peace, and her struggling ends.
Geppetto (Arche Abbey Higher Half)
Description: Encounter Geppetto in his cell within the Arche Abbey Higher Half and focus on belief.
Location: Arche Abbey Higher Half (Inside Bridge).
Selections:
End result:Fact: Geppetto expresses disappointment however stays steadfast in his plan.
Lie: Geppetto positive factors confidence however maintains his resolve.
Simon Manus (Cradle of the Gods)
Description: Communicate with Simon Manus after defeating him within the Cradle of the Gods. Talk about the destiny of Sophia based mostly in your earlier selection.
Location: Cradle of the Gods.
Selections:Fact (should you selected to “Give her peace” for Sophia): “I gave her peace.”Fact (should you selected to “Let her reside” for Sophia): “I liberated her from Arche Abbey.”Lie (should you selected to “Give her peace” for Sophia): “I liberated her from Arche Abbey.”
Lie (should you selected to “Let her reside” for Sophia): “I gave her peace.”
End result:Fact (should you selected to “Give her peace” for Sophia): Simon respects your determination.Fact (should you selected to “Let her reside” for Sophia): Simon questions your selection.Lie (should you selected to “Give her peace” for Sophia): Simon questions your selection.
Lie (should you selected to “Let her reside” for Sophia): Simon respects your determination.
Simon and Sophia (Last Encounter)
Description: After defeating Simon, have interaction in a ultimate dialog in regards to the destiny of Sophia based mostly in your earlier decisions.
Location: Last encounter with Simon.
Selections:
Fact (should you gave her peace): “I gave her peace.”
Fact (should you let her reside): “I gave her peace.”
Lie (should you gave her peace): “I liberated her from Arche Abbey.”
Lie (should you let her reside): “I liberated her from Arche Abbey.”
End result:
Fact (should you gave her peace): Simon acknowledges your selection.
Fact (should you let her reside): Simon acknowledges your selection.
Lie (should you gave her peace): Simon challenges your assertion.
Lie (should you permit her to reside): Simon challenges your assertion.
As acknowledged earlier, you do not want to strictly follow mendacity or being trustworthy to get the specified ending. You have to lean extra towards one or the opposite and constantly select them in most conditions.