Lords of the Fallen was already a sport, one which got here out almost 10 years in the past by developer Deck13 (Atlas Fallen) and writer CI Video games. It was nice, however felt an excessive amount of like a lackluster facsimile of FromSoftware’s Darkish Souls formulation to have a lot of an id of its personal. CI Video games is again, although, with newly based studio Hexworks to take one other stab at Lords of the Fallen. And this time round, at the least primarily based on the previews, it feels like a stellar Soulslike is perhaps within the offing.
Out on October 13 for PC, PlayStation 5, and Xbox Collection X/S, Lords of the Fallen is a third-person action-RPG with an attention-grabbing conceit: With the assistance of the Umbral lantern, you possibly can reveal secrets and techniques hidden within the land of the lifeless whereas nonetheless traversing the world of the dwelling. However do you have to die and find yourself in Umbral—which can occur since this can be a Soulslike—you’ll nonetheless be capable of struggle to your life for the possibility to return to Axiom. Die right here, although, and also you’ll begin again within the land of the dwelling having misplaced your XP. Sometimes Soulslike stuff, however that two-realm implementation gives a brand new perspective for the style, one thing the previews name consideration to.
So, contemplating the sport comes out in two months, right here’s a roundup of what early gamers are saying about Lords of the Fallen and the way, as a lot of them purport, it’s sounding like an thrilling Soulslike value listening to.
After enjoying the opening hours of 2023’s Lords of the Fallen, our journey by means of this nightmarish world was eerily acquainted, but crammed with a current-gen polish that video games just like the Darkish Souls trilogy and Bloodborne may solely dream of. Our preliminary impressions have been that the sport felt quite a bit just like the PS5 remake of Demon’s Souls, which isn’t a nasty factor, however from an aesthetic perspective, Lords of the Fallen leans much more closely into the grimdark setting.
I’ve performed a few hours of recent Lords of the Fallen and crucially, I can let you know it’s: good. If you happen to’ve performed a Soulslike earlier than—or as Hexworks correctly describes the style, which extends to Nioh, The Surge, and the remaining, tactical action-RPGs—it’ll be instantly acquainted. You may create a personality from one in every of a number of preset lessons, starting from glass cannon mages to sword-and-shield warriors, with some extra lore-y archetypes in between with a bit clan-based backstory behind them: a raven-like archer, a brawler with a twist of wolves.
The moment-to-moment in my Lords of the Fallen demo ticked many of the Souls packing containers I’ve in the case of fight, however this sport distinguishes itself in its idea of twin worlds. Axiom, the land of the dwelling, is kind of the “regular” dimension, however it exists in parallel with the Umbral realm, the land of the lifeless. The 2 realms run concurrently as you play, which takes benefit of tech on latest-gen platforms. It’s much like The Medium or Titanfall 2’s Impact and Trigger mission, however unfold throughout a complete sprawling darkish fantasy world.
What surprises me most, nonetheless, is Umbral. That is the realm of the lifeless and exists parallel to Axiom. It may be accessed at nearly any time, in real-time. However, when you’re there, it’s essential to struggle by means of its tougher enemies to succeed in an entry level that brings you again to Axiom. When you can choose to discover Umbral by yourself, Lords of the Fallen will convey you there nearly each time you die. Dying provides you a second probability in Umbral, the place, in the event you survive, you possibly can attain the realm of Axiom as soon as extra. This eases the same old problem of the style—thoughts you, Lords of the Fallen continues to be extraordinarily robust—but additionally opens up a novel playground for puzzles I welcome.
By tapping into two distinct worlds without delay, Hexworks utterly revamps how we view dying in a Soulslike. Lords of the Fallen turns probably the most infamously iconic, eternally irritating factor a couple of FromSoftware sport into greater than a second probability: It’s a second world, one which capabilities fully in another way from the place we begin out in. The result’s a diverse fight expertise in a very untamed universe, one which pulses with unknown wonders and its fair proportion of chills—regardless of your familiarity with the style.
There’s an excellent fluidity to Lords of the Fallen’s fight too. You may seamlessly circulate from gentle assaults to heavy assaults, and might even change weapon stance in the midst of a combo as effectively. I may begin with two gentle assaults, press the stance change button, and do one other gentle assault, I’d get a novel assault through which my character seamlessly goes from a dual-wielded slash, right into a two-handed thrust. That is even higher once you add magic to the equation, as you’re in a position to simply swap between melee and magic assaults even mid-combo. It opens the door for lots of freedom of expression by means of fight, which is one thing you don’t see all too usually within the Soulslike style.
Whereas within the Umbral world, enemies slowly grow to be extra aggressive and highly effective, however the XP multiplier will increase as effectively, amping up the dangers in addition to the rewards in an attractive manner. Having the ability to respawn allowed me to progress a lot sooner and alleviated a few of the frustrations that include the style. The Umbral world additionally gives entry to shortcuts and provides you wild talents that mirror Jedi powers. Lords of the Fallen is at its strongest when it leans into the mechanics of the Umbral world.
Umbral additionally softens the issue stage of its chosen style—up to some extent. If you happen to die in Axiom, you might be resurrected in Umbral, then given one other probability to defeat your enemy earlier than you surrender the ghost utterly and must corpse-run from the final Vestige to reclaim your Vigor (Lords of the Fallen’s souls). This doesn’t refresh your therapeutic objects, although, and the longer you spend in Umbral, the extra Dread builds up, and the trickier issues get. Enemies get harder, and growing numbers of zombielike creatures materialize in your path—they’re simple to kill, however their presence complicates the battlefield significantly.
Exterior of exploration, you should utilize the lantern to rend a baddy’s soul from its physique, then batter it for excessive harm. You may’t do that on a regular basis, as you’ll must energy the lantern as much as do it. This may be achieved by bursting pustules within the Umbral realm and sucking up the resultant juice, however in the event you can’t discover a pustule, you may encounter an enemy with a blue glow—which suggests they’re invulnerable until you reveal their parasitic Umbral companion floating alongside them. Hoover this critter up and never solely can it energy your soul assault, it can additionally take away their pal’s aura of invincibility.
The sport will not be as obscure as its FromSoft progenitors, and that works in its favor, as a result of once you’re being pulled in two instructions and interrogating the strain between worlds, you desire a sense of what’s happening, and the place to go. Lords of the Fallen is all about enjoying as a heathen, shunned by the world for embracing a darkish lantern that permits them to traverse the realms of sunshine and darkish. It’s all about being sacrilegious, defying the widespread data and tasting the forbidden fruit. If you happen to needed to dispose of subtext, you can say it’s what Hexworks is doing in discarding the generally held beliefs round how dying ought to work on this style. How historically arduous it should be. However the studio eschews that. And the outcome, at the least at this early stage, is exclusive and compelling.
My time with the 2014 model of the sport was fairly irritating. Whereas the overview is now not dwell—the positioning I wrote it for is now defunct—I primarily stated that, though the sport had a compelling narrative, its cumbersome gameplay and unintuitive techniques made for an in the end forgettable expertise.
The previews of the brand new Lords of the Fallen reboot are primarily based on simply two hours of gameplay, so a variety of questions will stay unanswered till the sport drops in October. However primarily based on every little thing I’ve learn to date, Lords of the Fallen is sounding prefer it’ll be a reasonably stable tackle the Soulslike model of sport.
Lords of the Fallen launches on October 13 for PC, PlayStation 5, and Xbox Collection X/S.