Manor Lords has obtained its first main patch in model 0.7.972, with developer Slavic Magic making much more modifications than have been current within the beta model of the replace.
Revealed on Steam, the patch contains the myriad options accessible to these testing the brand new model such because the addressing of clogged Buying and selling Posts, weak archers, overly excessive ale consumption, disappearing crops, and extra.
A brand new main characteristic known as King’s Tax has additionally been added, which in the end rewards good employees and punishes poor ones.
Slavic Magic has utilized many extra stability modifications with the complete patch too, utilizing the testing interval to high quality tune completely different mechanics. Armor variations, a refreshed Massive Granary, a brand new patron saint, and extra have been additionally added. The complete patch notes can be found beneath.
Gamers ought to “start a brand new save to take pleasure in all of the fixes and modifications”, Slavic Magic really helpful, and requested gamers to take away any mods earlier than doing so to make sure a easy gameplay expertise.
Manor Lords arrived in Early Entry kind on April 26, 2024 and proved a right away Steam hit, promoting multiple million copies in a day and hitting the very best ever concurrent participant depend for a metropolis builder. It continued to develop too, with Slavic Magic asserting Manor Lords had bought two million copies after three weeks.
Manor Lords Model 0.7.972 Patch Notes
Main Adjustments
The King’s Tax (or Annual Royal Tax, title undecided)
The tax is collected yearly from all gamers (most important participant and AI) and goes to the liege. It’s calculated per inhabitants, serving as a counterbalance for gamers hoarding enormous wealth regardless of non-optimized economies.At the moment, gamers can incur debt with out consequence. Sooner or later, failure to pay will lead to shedding the king’s favor and finally going through the king’s military as enemies.
World/Native Commerce Change for Buying and selling Posts
Gamers can now swap commerce to “native solely” within the buying and selling submit for every kind of excellent, permitting them to trade items between their very own areas whereas ignoring free retailers.Two buying and selling posts (one in every area) are nonetheless required to make this perform work. Employed merchants will prioritize touring to the placement with the most effective costs to begin commerce, doubtlessly together with areas owned by different Lords.The transport distance issue is lowered to make it extra predictable for gamers the place merchants will go (to the place with the most effective value).Regional wealth continues to be required to trade items between areas with a buying and selling submit to take care of areas as impartial financial models, simulating a extra lifelike financial system.
Gameplay and Stability
Useful resource Administration and Agricultural Changes
Meals Consumption: Individuals now decide a random meals useful resource as a substitute of consuming meals in a selected order.Crop Fertility: Fertility is now not drained after crop development reaches 100%, making early harvest micromanagement much less mandatory. Yield should improve over 100% development if max yield shouldn’t be reached.Yield Cap: will now by no means improve previous 100% development to keep away from confusion about exceeding 100%. Even when fertility reaches 0%, there’ll nonetheless be a small potential yield.Harvesting Effectivity: When harvesting, crops are straight added to the sector stock as a substitute of the villager stock to cut back bottlenecks from harvesting stroll instances, particularly for giant fields.Oxen Prioritization: Prioritized oxen plowing over transporting assets to the granary and warehouse to cut back oxen strolling backwards and forwards from the plowed area each time new assets can be found for transport.Plowing Shed: Plowing shed now provides 2 livestock employee slots.Meals Distribution: Meals-producing residential plots now not fill up on their produce earlier than sharing with {the marketplace}.Sawpit Log Storage: Elevated sawpit log cupboard space to five.
Financial and Commerce Developments
Baron Area Claims: Lowered the speed of the Baron claiming areas and adjusted it to higher mirror recreation settings.Employee Camp Improve: Eliminated the employee camp improve meant for colony areas; will probably be re-added when correctly applied.Commerce Route Institution: When establishing a commerce route, retailers now not all spawn on the nearest commerce level however are distributed to circle between numerous commerce factors.Archer Injury: Archer harm elevated from 4 to 13.Commerce Logistics Improvement: The “Commerce Logistics” growth department now lowers the price of new commerce routes by 50% as a substitute of clamping it at 25.Commerce Route Prices: Elevated the bottom price of opening a commerce route from 12 to twenty (earlier than the great worth multiplier). Reverted the price of opening new commerce routes to linear scaling.Market Oversupply: When the market is oversupplied, gamers can nonetheless export items at a lower cost. The worth multiplier for oversupplied items is now 0.75x for oversupplied and 0.5x for critically oversupplied.Market Oversupply Charge: The speed at which the market turns into oversupplied now not is dependent upon the worth of products, making certain equal charges for all good sorts.Higher Offers Improvement: The “Higher Offers” growth department reduces the overseas import tariff by 50% as a substitute of eradicating it fully.World Market Provide: Tuned world market provide to rebalance itself quicker, aiming for a more in-depth to one-year cycle if not buying and selling.
High quality of Life and Infrastructure
Ale Consumption: Diminished ale consumption by 75% (roughly 1/3 per household per 30 days).Constructing Placement: Made constructing placement steepness limits harsher to forestall buying and selling posts and church buildings from wanting awkward on sharp slopes.Soldier Approval Issue: Troopers now not set off the “unburied our bodies” approval issue when corpses are of their proximity.Hitching Put up: Hitching submit is free once more to cut back the possibilities of gamers getting caught with out an ox, hitching submit, or the flexibility to order an ox.Sheep Breeding: Capped sheep breeding to a most of 1 new lamb each 10 days.Water Fetching: Villagers are actually solely allowed to fetch water from the properly nearest to their residence, besides in case of a fireplace.Most Yield per Plant: Elevated the utmost yield per plant from 2 to 4 (Looking Grounds coverage nonetheless reduces it by half).Plant Yield Charge: Plant yield charge lowered by half to encourage early harvest solely in emergency mode.Militia Squad Restrict: The militia squad restrict is now 6, no matter whether or not the participant has a retinue or mercenaries. This can be related to a rank system sooner or later.Fertility Regeneration: Doubled the fertility regeneration charge impact on fallow fields and from fertilization.Plant Development Charge: Adjusted crop development to match crop rotation (to hit 100% at harvest as usually as it could possibly on auto).Tree Development Charge: Slowed down tree development charge by round 30% to boost forest administration influence.Buying and selling Put up Staff: Elevated the carrying capability of on-foot buying and selling submit employees from 1 to five.Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the primary 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.Granary and Storehouse Employee Slots: Adjusted Granary and Storehouse Employee Slots: unified to three households for stage 1 and 6 households for stage 2.
Minor Fixes
Commerce and Market Changes
Mindfulness System: Utilized the “mindfulness” system to free retailers to cut back clumps and site visitors jams.Commerce Location: Moved the placement of trades additional off the map to make sure house for all commerce wagons, even when the buying and selling submit is positioned on the map edge.Dealer Transactions: Allowed merchants to make transactions with out getting into the shed if the buying and selling submit is clogged, so long as they’re throughout the basic constructing bounds.Market Logistics: Improved market logistics effectivity and optimization.Market Provide Reset: Reset market provide on loading outdated saves (from builds 0.7.954-0.7.956) resulting from mismatched world market provide inventory values.Market Stall Staff: Capped the variety of employees supplying a single market stall to 2 to cut back market clogs with the elevated market provide frequency. The variety of stalls is now lowered again to the variety of households divided by 5, with a minimal of 1 to make sure performance in cities with fewer than 5 households.Market Provide Optimization: Additional optimized market provide features for smoother late-game city efficiency.Buying and selling Put up Thumbnail: Added the lacking buying and selling submit constructing thumbnail.Buying and selling Put up Value Vary: Buying and selling posts now show a value vary for imports, indicating whether or not they should purchase from different areas or overseas commerce sources.
Optimization and Efficiency
Default AA: Modified default AA below DX11 to TAA.Spatialization Replace: Added a spatialization replace name for recruits teleported residence when rallied to make sure correct collision calculations.Observe Mode Optimization: Up to date “is near digital camera” worth in comply with mode to forestall optimization of animations or sound results for characters close to the digital camera.Firefighting Conduct: Made firefighting villagers ignore anti-clogging habits at slim pathfinding factors.Pathfinding Updates: Minor unit in-town pathfinding updates.Destructible System: Swapped the outdated UE4 destructible system for a brand new UE5-friendly chaos-based particles system at present used for chopped firewood cutter logs.AA/Upscaler Choice: Tweaked default AA/upscaler choice throughout first-time launch for particular GPUs (e.g., RTX correctly defaulting to DLSS).Pathfinding Thread: Added one other pathfinding thread for dealing with a number of end-game cities.Harvest Prediction Optimization: Optimized harvest prediction and fertility modifications to cut back stutter.Log Show: Restricted the log show to retailer solely the final 100 entries to enhance UI optimization.Idle Activity Optimization: Optimized the perform for locating mates to do idle duties like conversations.Door Opening Animations: Optimized door opening animations.
Consumer Interface and Accessibility
Mourning Interval UI: The residential panel now has a “mourning interval left” UI component that shows the variety of days of mourning till the burgage plot can carry in additional members of the family.Mourning Icon: Added mourning icon to the constructing floater.Save Restrictions: Disabled the flexibility to fast save throughout the recreation over/victory cinematic. Disabled handbook save after being defeated and added a tooltip explaining why saves are disabled. Disabled fast save and autosave if the sport was misplaced.King’s Tax Charge Multiplier: Added king’s tax charge multiplier to the sport setup settings.Victory Digital camera: After persevering with the sport after a victory, the digital camera returns to the participant’s most important area as a substitute of levitating over the map edge.Forex Icon: Unified the forex icon within the mercenary firm panel to make clear cost with the treasury, not regional wealth.Lodging for Homeless: Added an lodging name for homeless folks after a fireplace, making certain they’re shortly re-assigned to accessible burgage plots.Household Checklist UI: Aligned “office/reassign” buttons vertically within the household checklist resulting from most households having multiple member.Font Repair: Mounted outdated fonts getting used within the household entry widgets.Fertility Overlay: Made fertility overlay colours and colorblind symbols extra correct with the odds displayed within the area’s constructing panel.Constructing Panel UI: Tweaked constructing panel header buttons/toggles to enhance readability and distinguish buttons from toggles.Market Stalls: Set “Permit market stalls” to ON by default for all workplaces and artisan workshops to help new gamers in organising stalls with out confusion.Popup Queue: To keep away from popups like “royal tax improve” from interrupting go to mode, they’re now queued and triggered after the participant returns from go to mode, after round 1-2 seconds.Transaction Popup: When buying and selling between areas, the transaction popup will now show over each commerce buildings, relying on which is nearer to the digital camera.Area Borders: Area borders will present below the cursor even when the digital camera is low, clarifying the place area territory ends.Area Calculation for UI: Tuned how “present area” is calculated for the UI to make it extra snug to construct on the sting between two player-owned areas.
Crash Fixes
Mounted a crash when doing a sequence of livestock import, export, and import as a result of “residence” wasn’t cleared correctly throughout export, and the identical animal was reimported.Mounted a uncommon crash if a handcart fails to spawn, seemingly if the buying and selling submit was constructed in order that a part of it crosses the map edge.Mounted crash on startup if OpenXr SDK is put in.Mounted a crash when deleting a constructing if there are pathfinding obstacles being verified (as an example, quickly after loading a recreation).Mounted the participant having the ability to reassign a household to a different Area, which might crash the sport.
Bug Fixes
Gameplay Mechanics
Mounted victory standing not resetting after beginning a brand new recreation, resulting in a recreation over display not showing if the participant misplaced/received a number of video games with out turning the sport off.Mounted crops dying within the winter as a substitute of really rising yield by absorbing vitamins from the snow as meant for winter crops.Mounted oxen generally “ghost plowing” a area when they’re ready for his or her information.Mounted plow and ox generally misaligned on 12x recreation velocity.Mounted farm employees not accounting for oxen plowing the farms in some conditions, resulting in numerous pointless collisions on the sector.Mounted crop rotation unplowing the fields.Mounted disbanded mercenary group turning into instantly accessible once more after save/load cycle.Mounted the buying and selling submit export transactions not shifting regional wealth between the areas appropriately if owned by the identical lord.Mounted paused taverns fulfilling the leisure requirement.Mounted try for endless fires if a fireplace was triggered after the constructing was already on hearth.Mounted livestock generally being unaccommodated after order although there’s secure or pasture house resulting from being transferred to the area twice (as soon as when shopping for and as soon as when livestock service provider brings it to the constructing).Mounted livestock merchants traded between on-map areas, probably generally paying twice as a result of the possession altering perform was known as each on pickup of livestock and on dropoff.Mounted the sport getting caught on the sport abstract display infinitely after successful or shedding the sport.Mounted “none” folks populating the city after a raid generally who simply stand round ready eternally and probably crash the sport whereas reloading.Mounted the employed merchants going to commerce factors although the commerce route for the traded good shouldn’t be opened but.Mounted the farm employees shifting to move duties early although there’s nonetheless loads of crops to reap.Mounted predicted yield not displaying appropriately within the area constructing panel.Mounted folks not resetting rotation after dismounting.Mounted farming oxen not respecting work space limits.Mounted bandit camps respawning on loading as a result of “lastBanditCampSpawnedDay” did not save correctly.Mounted villagers not organising market stalls to promote their residence produce like greens if they’re unassigned.Mounted granary employees stealing ale from the tavern.Mounted livestock exports getting interrupted by sheep herd habits.Mounted livestock dealer job not triggering an import job when shopping for livestock from one other area.
Visible and Interface Fixes
Mounted the blurry desktop icon.Mounted the save/load menu header not translating after altering the language.Mounted the entrance lighting not being seen within the retinue editor if bounced gentle approximation is turned to low or off.Mounted floating suggestions textual content spawning throughout the cinematic mode.Mounted autosave triggering throughout the cinematic mode.Mounted the gilded aventail hounskull helmet showing blurry within the retinue editor.Mounted the forest masks not drawing.Mounted the unsuitable yarn basket carrying animation.Mounted the unsuitable apple basket carry animation.
Financial and Useful resource Administration
Mounted “storage full” triggering for unsuitable buildings generally (for instance, sawpit having 1/1 logs).Mounted try for oxen bringing too many logs to the sawpit and crossing the storage restrict.Mounted free retailers generally received caught if a buying and selling submit was constructed so near the sting {that a} portion of it was exterior of any area bounds.Mounted horse wagon rotations getting a bit too wonky on slopes.Mounted a bug the place a unit might now not transfer resulting from being eternally caught in “ready for pathfinding to complete” if one other unit with a decrease squadID received fully destroyed.Mounted merchants not importing from on-map areas although the worth is healthier than shopping for from commerce factors.Mounted farm employees & farm oxen stealing planks from fields that are getting “fenced up.”Mounted “homeless” drawback banner not disappearing after upgrading homeless camp to a employee camp.Mounted animals not getting faraway from secure house / pasture house after demise.Mounted animal corpses not disappearing over time.Mounted a unclean repair for households shifting into properties however not registering appropriately and never displaying within the UI, resulting in a “secret” household dwelling in one of many burgage plots. The reason being nonetheless unknown and being investigated.Mounted wealth getting transferred when doing barter.Mounted bartering merchants at all times return 1 merchandise whatever the barter worth and carrying capability.Mounted bartering merchants packing an excessive amount of stuff of their origin area when barter worth is greater than 1x.Mounted buying and selling submit exports not continuing with transactions as soon as the dealer reaches the vacation spot.Mounted a number of markets generally distributing a number of cases of the identical good kind to a plot, as an example, a single plot would “eat” 2 leather-based, leaving homes on the outskirts eternally undersupplied.Mounted crop rotation to fallow inflicting farmers to reap itemID_0, which was invisible within the UI and stopped provide dumps from being cleared as a result of they have been by no means thought-about as absolutely empty.Mounted farmers getting caught in pickup-putdown handcart loop when a number of farms are used.Mounted pointless harvest knowledge recalculations triggering within the winters.Mounted a bug with buying and selling between areas the place throughout promoting objects the unsuitable area would pay for the transaction.Mounted free retailers not making use of the overseas import tariff when promoting their items to buying and selling posts if one other area was exporting the traded good for a lower cost.Mounted commerce wagons generally touring with empty stock.Mounted merchants doing “main trades” even with out a longtime commerce route.Mounted employees ignoring storage filter settings.Mounted the “present yr” at all times incrementing in January, whatever the month the sport was began in, additionally resulting in the tax being calculated inconsistently [fix for new saves only].Mounted market provide percentages not displaying appropriately as a result of it nonetheless accounted for uninhabited properties.Mounted a bug with employees not organising market stalls if there are lower than 5 households within the settlement.Mounted squad icons disappearing/flickering when disbanding sure squads.Mounted export value displaying although commerce is locked as a result of there isn’t any commerce route established and no interregional commerce accessible.Mounted overseas market provide incrementing as a substitute of decrementing when off-map commerce was being finished by buying and selling submit employees.Mounted disband/take away squad generally affecting unsuitable squads if a number of squads are chosen when urgent “disband” or “take away”.Mounted “Not sufficient funds for import” warning displaying although there’s sufficient.Mounted apiaries leaving invisible objects in provide dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visible Upgrades
Added a brand new patron saint banner graphics: St Maurice.Added a carried lifeless physique visualization.New upgraded retinue helmet variation: Pointy bascinet.New upgraded retinue physique variation: Coat of plates.New upgraded retinue helmet variation: Hounskull bascinet with a gilded cowl.New militia helmet variation – banded bascinet with a mail aventail.Reworked LV2 granary mannequin with correct animated doorways.Added new 6 “quick” assault animations to cut back animation repetitiveness throughout fight.Added new “inch ahead” battle locomotion animations which ought to significantly scale back the bizarre “wiggling” impact when teams push one another.Woman go to mode: When you decide the inexperienced girl portrait, the go to mode character ought to now be feminine.
Animation and Mannequin Changes
Fight animation clear up.Made particles piles align to floor slope.Mounted the throw torch animation ending abruptly.Elevated location precision for animals standing within the stables.Mounted the praying animation.Adjusted the two-handed weapon default idle pose to offer it a extra pure stance.Improved the precision for snapping terraforming meshes (like mines or sawpits) to floor.Made leaf clumps smaller and disabled the parallax mapping because it triggered distortions and wasn’t very seen anyway.Tuned area grime UV wiggle to make these enormous vegetable gardens gamers have been making much less wavy.
Fixes and Changes
Mounted the armor clipping by the leg of the upgraded retinue puffy sleeve upon physique variation.Mounted some mail armor variants clipping with helmets on T3 militia models (militia mail will get their very own distinctive variations quickly).Mounted the unsuitable door orientation for LV2 cottage variation B (with a planked gable).Mounted the TAB constructing floater residential knowledge not displaying in 0.7.969.Mounted a possible bug when a household assigned to a smithy is unassigned whereas a member of the family is rallied, and the perform that unequips their smithing aprons might, by mistake, unequip their physique armor or/and helmet.Mounted participant military UI not getting up to date after squad array modifications due to non-player commanded models getting eliminated.Mounted recruit distribution generally assigning new militia recruits to an invalid unit
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.