Because it prepares to maneuver into open beta, Immutable-based sci-fi shooter MetalCore has been making some important behind-the-scenes modifications.
The primary one is the transition from Unreal Engine 4 to Unreal Engine 5, which in addition to boosting graphical constancy, may also optimize efficiency, making the sport extra accessible to decrease spec {hardware}.
Except for tech tweaks, the large information is MetalCore’s change from a collection of closed beta assessments to a rolling open beta program. Season 1, which is named MetalPunk Rhapsody, will go dwell on Thursday twelfth September.
Every season will final 4 weeks and spotlight a unique instance of the sport’s three factions, with season 1 focussing on the MetalPunks, therefore the identify. This will probably be supported with themed content material, skins and storylines. Future seasons will cowl the Gear Breakers and Holy Corp.
Extra typically, for Season 1 developer Studio369 has additionally improved the onboarding stream for brand new gamers and has – after all – added new PVP bounties and missions, together with 10 participant PVE raids.
Different additions embrace the introduction of unit rarities for mechs and automobiles, that are mirrored in randomized strengths, stats and attributes. Lastly, progress in every season will probably be recorded and rewarded in a brand new rewards system, providing time-limited prizes.
“With Season 1: MetalPunk Rhapsody, we’re opening the sport to all gamers,” mentioned Matt Candler, Studio369’s CEO.
“We’ve listened to our group and delivered the options they’ve been asking for, from UE5 visuals to Barony Wars. There’s by no means been a greater time to hitch the motion on Kerberos.”
MetalCore is accessible now through the Epic Video games Retailer, with Season 1: MetalPunk Rhapsody going dwell on Thursday twelfth September.