Here is the total rundown of Bedrock Model 1.21:
Minecraft Difficult Trials Replace (thirteenth June 2024)
NEW FEATURES:
Added a brand new underground construction known as the Trial Chambers
Added 2 new mobs
Added a brand new weapon, the Mace
Added 3 new enchantments unique to the Mace
Density
Breach
Wind Burst
Added the next blocks:
Crafter
Trial Spawner
Ominous Trial Spawner
Vault
Ominous Vault
New variants within the Copper Household
New variants within the Tuff Household
Heavy Core
Added the next objects:
Trial Explorer Map
Ominous Bottle
Wind Cost
Trial Key
Ominous Trial Key
Breeze Rod
3 new Pottery Sherds
2 new Banner Patterns
2 new Armor Trims
4 new Potions
Potion of Infestation
Potion of Oozing
Potion of Weaving
Potion of Wind Charging
4 new Tipped Arrows
Arrow of Infestation
Arrow of Oozing
Arrow of Weaving
Arrow of Wind Charging
Added 3 new Music Discs by Aaron Cherof and Lena Raine
Added 20 new Work
5 by artist Sarah Boeving
15 by artist Kristoffer Zetterstrand
Redesigned Unhealthy Omen to provide entry to Ominous Occasions
Added 6 new Standing Results
Infested
Oozing
Weaving
Wind Charged
Raid Omen
Trial Omen
Added 9 new music tracks by Aaron Cherof, Kumi Tanioka, and Lena Raine
Added 4 new achievements
STRUCTURES
TRIAL CHAMBERS
Trial Chambers are a brand new construction within the Overworld the place gamers can discover and tackle fight challenges
Made out of quite a lot of Copper and Tuff blocks, and will be discovered in several sizes
A comparatively widespread discover all through the Deepslate layer of the underground
Pure mob spawning doesn’t happen inside, much like Historical Cities
By no means begins inside a Deep Darkish biome, however can typically overlap it
The format of every Trial Chamber is procedurally generated, and might embrace traps, rewards and quite a lot of fight areas
Adorned Pots line the corridors and maintain hidden treasures
Provide Barrels will be discovered between totally different rooms, and offer you blocks and objects which allow you to navigate your trials
Vaults are guarded by challenges in every room, and could be a supply of many excessive degree Enchanted Books and tools together with a really uncommon probability to obtain a Trident
Ominous Vaults will be present in more durable to succeed in locations and provides even higher loot than commonplace Vaults, together with some objects that are unique to Ominous Vaults
Every Trial Chamber will embrace Trial Spawners with a melee, small melee, or ranged class:
Melee
Small Melee
Slime
Cave Spider
Child Zombie
Silverfish
Ranged
Every Trial Spawner class will solely use one mob for your complete construction when generated, and these mobs are randomized for every Trial Chamber
For instance, one Trial Chamber may solely spawn Zombies, Cave Spiders and Strays, whereas one other may solely spawn Spiders, Silverfish and Skeletons
The exceptions to this are some Trial Spawners in distinctive rooms which at all times spawn Breezes
MOBS
BREEZE
A crafty hostile mob spawned by some Trial Spawners in Trial Chamber rooms
Drops 1-2 Breeze Rods when killed by a participant
The variety of Breeze Rods dropped is affected by looting enchantments
Strikes primarily by leaping round its goal
Deflects nearly all projectiles, making it resistant to ranged fight
With one notable exception: it can not deflect Wind Fees
An aggressive adversary, it shoots risky wind power within the type of Wind Cost projectiles at its goal
After colliding with an entity or a block, Wind Cost projectiles produce a Wind Burst, which knocks again entities within the space
Wind Fees deal a small quantity of injury when colliding immediately with an entity
Wind Fees break embellished pots and refrain flower blocks upon collision
Wind Bursts have the impact of ‘activating’ sure blocks:
Non-Iron Doorways and Trapdoors are flipped
Fence Gates are flipped
Buttons are pressed
Levers are flipped
Bells are rung and swung
Lit Candles are extinguished
Wind Bursts do not need any impact on Iron Doorways, Iron Trapdoors, or any block being held in its place by a Redstone sign
Won’t retaliate towards assaults from the next mobs: Skeletons, Strays, Bogged, Zombies, Husks, Spiders, Cave Spiders and Slimes
The identical mobs is not going to retaliate towards a Breeze when harm by its Wind Cost projectile
BOGGED
A brand new variant of Skeletons that shoots toxic arrows
They’re simpler to take down with 16 well being as a substitute of 20 well being
They assault at a slower interval of three.5 seconds as a substitute of two seconds
Has an opportunity to drop Arrows of Poison when killed by gamers
These mossy and mushroom lined Skeletons spawn naturally in Swamps and Mangrove Swamps
Can be discovered spawning from Trial Spawners in some Trial Chambers
Drops 2 mushrooms when sheared (both each purple, each brown, or one in all every)
WEAPONS
MACE
A brand new heavy weapon to smash your enemies!
Has a base harm of 5
Might be crafted with a Breeze Rod and a Heavy Core
Utilizing it can lower its sturdiness like another weapon; will be repaired with Breeze Rods at an Anvil
Has a singular assault known as the smash assault. When the participant falls greater than 1.5 blocks earlier than hitting, a smash assault is triggered which has a number of results:
Secure Fall: Resets all vertical momentum and negates any fall-damage accrued from the autumn
Additional Harm: Does extra harm the additional the participant fell earlier than hitting the goal with it:
For the primary 3 blocks fallen: Add 4 harm per block
For the following 5 blocks fallen: Add 2 harm per block
For any blocks fallen after: Add 1 harm per block
Nice Knockback: Different entities close to the struck enemy will probably be knocked again by the immense power of the Mace
Can be utilized together with Wind Fees to launch up and ship devastating smash assaults to enemies
These present enchantments will be utilized to the Mace:
Mending
Unbreaking
Smite
Bane of Arthropods
Fireplace Side
Curse of Vanishing
The Mace additionally has 3 unique enchantments: Density, Breach and Wind Burst
ENCHANTMENTS
Three new enchantments have been added that are unique to the Mace:
Density
Widespread Enchantment, accessible within the Enchanting Desk and on Enchanted Books in random loot chests
Has 5 ranges
Maces enchanted with Density do extra harm per fallen block per Density degree
Harm dealt per fallen block is elevated by 0.5 per degree of Density
Mutually unique with Breach, Smite, and Bane of Arthropods
Breach
Uncommon Enchantment, accessible within the Enchanting Desk and on Enchanted Books in random loot chests
Has 4 ranges
Maces enchanted with Breach cut back the effectiveness of armor on the goal
The effectiveness of the armor is decreased by 15% per Breach degree
Mutually unique with Density, Smite, and Bane of Arthropods
Wind Burst
Distinctive enchantment which might solely be present in Ominous Vaults
Solely Wind Burst I will be discovered, greater ranges should be obtained by combining them in an Anvil
Has 3 ranges
Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash assaults one after the opposite
Efficiently touchdown a Wind Burst assault causes the participant to lose the autumn harm safety they’d in any other case have from touchdown a profitable smash assault
Every degree will bounce the attacker a further 7 blocks into the air
BLOCKS
CRAFTER
A brand new block that allows the crafting of things and blocks by way of Redstone
Might be crafted with 5 Iron Ingots, 2 Redstone Mud, 1 Crafting Desk and 1 Dropper
Will eject one crafting outcome at a time when powered by a Redstone pulse
Its present powered state is indicated by Redstone crystals on its again face, which can gentle up
The crafting grid on its prime face will gentle up purple when it efficiently crafts a recipe
Upon receiving a sign, it can eject the recipe outcome from the entrance face
If the recipe output has any the rest objects (akin to a Bucket), the outcome and the rest objects will probably be ejected collectively
When positioned, the entrance face of the Crafter will face in the direction of the participant
CRAFTER USER INTERFACE
Has a 3×3 interactable crafting grid
The crafting grid slots are toggleable, that means that the participant can change the habits of a slot by interacting with it whereas not holding an merchandise
A slot that’s ‘toggled’ can not maintain any objects
Different blocks akin to Hoppers and Droppers additionally can not place objects into them
Not like the Crafting Desk, the Crafter shows a preview of the crafted merchandise which will probably be crafted and ejected on the following Redstone pulse, however can’t be manually taken out by the participant
The arrow declaring from the recipe grid will gentle up purple when the Crafter is at present powered
The Crafter Consumer Interface is shared between all gamers interacting with it, that means that a number of gamers can work together with the Crafter on the similar time, much like Chests and Hoppers
CRAFTER INTERACTION WITH OTHER BLOCKS
The sign power of a Comparator studying a Crafter is 0-9, the place every non-empty or toggled slot provides 1 power
Hoppers and Minecarts with Hoppers can be utilized to each insert and extract objects from the Crafter
Droppers can be utilized to insert objects into the Crafter
Gadgets inserted from one other block (ex: Hopper, Dropper) will fill the Crafter’s slots based mostly on these guidelines:
Prioritize the primary empty slot (from left-to-right, top-to-bottom)
If there are not any empty slots, then prioritize the smallest stack of the identical merchandise (decide the primary if there are a number of)
If there’s a toggled slot will probably be skipped. The merchandise will then be moved into the container
If the merchandise can’t be moved, will probably be ejected into the world
Gadgets are faraway from Crafters by Hoppers and Minecarts with Hoppers in the identical order as from different containers like Chests
TRIAL SPAWNER
A brand new variant of Monster Spawners that ejects rewards upon defeat
Can’t be crafted nor obtained by gamers in Survival – as a substitute, they are often discovered naturally all through Trial Chambers
Very gradual to mine and immune to explosions, and won’t drop even with Silk Contact
Can’t be moved by Pistons
The problem degree will enhance for every new participant a Trial Spawner notices close by
The problem degree is not going to lower till it’s reset throughout a Trial Spawner’s cooldown
Trial Spawners can solely discover gamers that are in line of sight, and can ignore Artistic and Spectator gamers
Not like regular Spawners, a Trial Spawner will spawn a restricted variety of mobs proportional to its present problem degree
It may possibly solely spawn a mob at positions which are inside line of sight
It may possibly spawn a mob no matter any gentle degree requirement the mob has
Spawned mobs are persistent
As soon as all mobs are defeated, the Trial Spawner will eject various rewards which is proportional to the present problem degree
After the rewards have been ejected, the Trial Spawner goes into cooldown for half-hour, throughout which it can not spawn mobs
When positioned in Artistic, Trial Spawners don’t have any mob sort set by default
The mob sort will be set by interacting with it whereas holding a Spawn Egg
Has an Ominous Trial Spawner variant, accessible by means of an Ominous Trial
VAULT
A block that holds locked treasure and loot – gamers should discover the appropriate key to eject its rewards
Might be discovered all through Trial Chambers, containing the constructions’ most useful loot
Vaults in Trial Chambers require a Trial Key to be unlocked
Can’t be crafted nor obtained in Survival, and doesn’t drop something when mined
Explosion resistant and can’t be moved by Pistons
Might be unlocked by a vast variety of gamers
After a participant has unlocked a Vault, they can not personally unlock that Vault once more
If a participant has not unlocked a specific Vault earlier than, this may be seen by an orange stream of particles that move from the participant to that Vault when close by
Has a keyhole that will probably be open or closed relying on the gamers close by
If any close by participant has not unlocked that Vault, the keyhole will probably be open
If all close by gamers have unlocked that Vault, the keyhole will probably be closed
Inside its cage, it can cycle by means of and show objects that are potential to eject from its loot desk
Gamers can not time their unlocks to eject the merchandise that’s at present displayed within the cage
The loot it ejects is randomized every time it’s unlocked
Has an Ominous Vault variant, unlockable by means of an Ominous Trial
COPPER FAMILY
The Copper household of blocks has been expanded so as to add:
Chiseled Copper
Copper Grate
Copper Bulb
Copper Door
Copper Trapdoor
Oxidized and waxed variants of all the above
CHISELED COPPER
Crafted with 2 Minimize Copper Slabs of a shared oxidation degree
Might be crafted within the Stonecutter
COPPER GRATE
A brand new sort of ornamental block distinctive to the Copper household
Crafted with 4 Copper Blocks of a shared oxidation degree
Stonecutting a Copper Block into Copper Grates outputs 4 Copper Grates
Properties:
Clear and permits gentle to move by means of
Mobs can not suffocate inside them
Can not conduct Redstone
Hostile mobs can not naturally spawn on them
Can maintain water
COPPER BULB
A light-weight-emitting block that may toggle its gentle emission by means of Redstone pulses
Oxidizes like different Copper blocks, and emits gentle based mostly on oxidation degree
Copper Bulb: Gentle degree 15
Uncovered Copper Bulb: Gentle degree 12
Weathered Copper Bulb: Gentle degree 8
Oxidized Copper Bulb: Gentle degree 4
When positioned, its gentle is off by default
Whereas it’s unpowered, it can toggle its gentle on or off when it receives a Redstone pulse
Its gentle will keep on even when the Redstone supply is eliminated, and can solely toggle off when it receives one other Redstone pulse
A Redstone crystal will be seen in its heart whereas it’s powered by a Redstone sign
Much like Glass Blocks, it doesn’t conduct Redstone energy
Comparators studying a Copper Bulb will output a sign power of 15 if the Copper Bulb’s gentle is on
The crafting recipe for 4 Copper Bulbs is:
3 Copper Blocks of a shared oxidation degree
1 Blaze Rod
1 Redstone Mud
COPPER DOORS AND TRAPDOORS
Copper variants of Doorways and Trapdoors that may oxidize over time and be waxed
Behaves like wood doorways, that means they are often opened and closed with interplay in addition to Redstone
Might be opened by mobs which have the power to open doorways
Crafted with Copper Ingots
TUFF FAMILY
Tuff has been expanded to have its circle of relatives of blocks:
Stair, Slab, Wall, and Chiseled variants
Tuff Bricks with Stair, Slab, Wall, and Chiseled variants
Polished Tuff with Stair, Slab, and Wall variants
All Tuff variants will be crafted within the Stonecutter
HEAVY CORE
A mysterious, dense block which will be mixed with a Breeze Rod to craft the Mace
Can solely be obtained from Ominous Vaults
ITEMS
TRIAL EXPLORER MAP
Used to find a close-by Trial Chamber
Stage up a Cartographer Villager to Journeyman for the chance to commerce for this map
OMINOUS BOTTLE
An merchandise which will be consumed by gamers to obtain the Unhealthy Omen impact for 1 hour and 40 minutes
Is available in 5 variations, one for every Unhealthy Omen degree
The bottle breaks when consumed
Might be stacked to 64
Ominous Bottles will be discovered uncommonly in any Vaults, and are dropped by Raid Captains that are defeated outdoors a Raid
WIND CHARGE
Turn out to be the Breeze! Utilizing this merchandise will hearth off a Wind Cost projectile much like the Breeze’s
Can be utilized to launch entities away from the influence of the Wind Burst
Grants 10% extra knockback than a Breeze’s, however has a a lot smaller space of influence
Offers harm if it hits an entity immediately
Has a half-second cooldown after every use
Might be fired from a Dispenser
Gamers can use Wind Fees to propel themselves excessive into the air
Gamers that launch themselves with a Wind Cost solely accumulate fall harm under the peak of the place they collided with the Wind Burst
For example, if a participant makes use of a Wind Cost to launch themselves 9 blocks into the air, and they don’t land decrease than the place they initially launched, they’ll take 0 harm
TRIAL KEY
An merchandise that may solely be obtained from Trial Spawners
Can be utilized to unlock Vaults
BREEZE ROD
An merchandise dropped by a Breeze that may be crafted into 4 Wind Fees, or used with the Heavy Core to craft a Mace
POTTERY SHERDS
Added Stream, Guster, and Scrape Pottery Sherds
These will be obtained by breaking Adorned Pots that show them in Trial Chambers
BANNER PATTERNS
Added Stream Banner Sample, present in Vaults
Added Guster Banner Sample, present in Ominous Vaults
ARMOR TRIMS
Added Bolt Armor Trim and Smithing Template, present in Vaults
Might be duplicated utilizing a Copper Block or Waxed Copper
Added Stream Armor Trim and Smithing Template, present in Ominous Vaults
Might be duplicated utilizing a Breeze Rod
MUSIC DISCS
Added 3 new music discs:
“Precipice” by Aaron Cherof. Might be discovered not often in commonplace Vaults, and has a comparator output of 13 when performed in a Jukebox
“Creator” by Lena Raine. Might be discovered not often in Ominous Vaults, and has a comparator output of 12 when performed in a Jukebox
“Creator (Music Field)” by Lena Raine. Might be discovered not often in Adorned Pots damaged in Trial Chambers, and has a comparator output of 11 when performed in a Jukebox
PAINTINGS
Added 5 new work by artist Sarah Boeving:
Baroque
Humble
Meditative
Prairie Journey
Unpacked
Added fifteen new work by artist Kristoffer Zetterstrand:
Yard
Bouquet
Cavebird
Altering
Cotan
Fern
Endboss
Discovering
Lowmist
Orb
Owlemons
Passage
Pond
Sunflowers
Tides
OMINOUS EVENTS
Unhealthy Omen has been expanded to provide entry to an non-compulsory expertise in Trial Chambers
These non-compulsory experiences will be accessed by means of Unhealthy Omen, and are actually referred to as Ominous Occasions
They’re more difficult than normal, and are designed to shake up the expertise in distinctive methods
Raids are an instance of an present Ominous Occasion
Because of this, Unhealthy Omen has a brand new, shadowy icon and a sound for being utilized to the participant
It’s not given to gamers that defeat a Raid Captain outdoors a Raid
As an alternative, gamers can achieve entry to Unhealthy Omen by consuming the brand new Ominous Bottle merchandise
RAIDS
Unhealthy Omen not triggers a Raid immediately when coming into a Village
As an alternative, it can rework right into a Raid Omen variant with a period of 30 seconds
As soon as the Raid Omen expires, a Raid will begin on the location the participant gained the Raid Omen
Like another impact, gamers can drink a Bucket of Milk to clear the Raid Omen, stopping the Raid from beginning
OMINOUS TRIALS
A brand new Ominous Occasion that may be accessed by exploring a Trial Chamber whereas Unhealthy Omen is energetic
This occasion can have gamers going through extra highly effective Ominous Trial Spawners, in the event that they dare
TRIAL OMEN
A variant that Unhealthy Omen can rework into
This happens when the participant is inside detection vary of a Trial Spawner that isn’t Ominous
The Trial Omen can have a period of quarter-hour multiplied by the reworked Unhealthy Omen’s degree
Gamers which have Trial Omen are surrounded by ominous particles
OMINOUS TRIAL SPAWNER
A extra highly effective energetic section of the Trial Spawner with distinctive challenges and rewards
Gives a more difficult expertise that combat-loving gamers can decide into for higher rewards
If a Trial Spawner detects a participant that has the Trial Omen impact, the spawner will turn into Ominous if:
It’s not in cooldown
Or, it’s in cooldown however was not Ominous throughout its final activation
Making it Ominous this fashion will bypass the cooldown
Whereas energetic, it can:
Glow blue as a substitute of orange
Emit soul flames as a substitute of regular flames
Periodically spawn potions and projectiles on prime of unsuspecting gamers and mobs
Primarily based on their location, spawners in an space will choose a random set of projectiles to spawn
These projectiles will at all times embrace a single sort of Lingering Potion from a set of potential results
The mobs it spawns are extra highly effective than normal:
Mobs that may put on tools will typically spawn with enchanted weapons and armor
The armor these mobs put on have Armor Trims utilized from the Trial Chambers
All 3 of the next armor enchantments are utilized to every piece:
Safety IV
Projectile Safety IV
Fireplace Safety IV
Sword enchantments will be both of the 2:
Bow enchantments will be both of the 2:
Mobs that can’t put on tools will as a substitute be spawned at double the whole mob depend over the course of the problem
The spawners for these mobs may also have a further mob out directly throughout its problem
Changing into Ominous will despawn any present mobs it spawned and reset its problem
If these mobs picked up or geared up any objects on the ground, these objects will probably be dropped once they despawn
It can keep Ominous till it has been defeated and its cooldown has completed
When defeated, it can eject a distinct set of loot to regular Trial Spawners
OMINOUS VAULT
A variant of Vaults which have a extra menacing trying and emit soul flames as a substitute of regular flames
These maintain a extra invaluable set of rewards than the usual Vaults which are unlocked by Trial Keys
Might be discovered all through Trial Chambers in more durable to succeed in locations, and require an Ominous Trial Key to unlock
OMINOUS TRIAL KEY
A variant of the Trial Key which has a 30% probability to eject when defeating an Ominous Trial Spawner
Can be utilized to unlock Ominous Vaults
STATUS EFFECTS
The next standing results have been added:
Wind Charged
Affected entities will emit a wind burst upon loss of life
Might be brewed as a Potion with an Awkward Potion and a Breeze Rod
Weaving
Affected entities will unfold Cobweb blocks upon loss of life
Affected entities can transfer by means of Cobweb with 50% of their regular pace as a substitute of 25%
Might be brewed as a Potion with an Awkward Potion and a Cobweb block
Oozing
Affected entities will spawn two Slimes upon loss of life
Might be brewed as a Potion with an Awkward Potion and a Slime Block
Infested
Affected entities have a ten% probability to spawn 1-2 Silverfish when harm
Might be brewed as a Potion with an Awkward Potion and a Stone block
Splash Potions, Lingering Potions and Tipped Arrows will be made with these results
These results will be encountered whereas taking up an Ominous Trial Spawner
Some mobs are immune to those results
Slimes are resistant to Oozing
Silverfish are resistant to Infested
At any time when a mob with Oozing dies, it can verify inside a 5x5x5 space what number of Slimes there are
If the quantity exceeds the max entity cramming cap (24 by default), it is not going to spawn any Slimes
If it doesn’t exceed it, it can try and spawn 2 Slimes up till the max entity cramming cap
MUSIC
Added 9 new background music tracks which can all play in the primary menu:
“Featherfall” by Aaron Cherof
Performs in Badlands, Cherry Grove, Flower Forest, and Lush Caves Biomes
“Deeper” by Lena Raine
Performs in Deep Darkish and Dripstone Caves Biomes
“Eld Unknown” by Lena Raine
Performs in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks Biomes
“Countless” by Lena Raine
Performs in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks Biomes
“pokopoko” by Kumi Tanioka
Performs in Dripstone Caves, Grove, Jagged Peaks, and Snow Slopes Biomes
The next have been added to the pool of songs which play in Overworld Biomes that do not need biome-specific music:
“Featherfall” by Aaron Cherof
“komorebi” by Kumi Tanioka
“Puzzlebox” by Aaron Cherof
“Watcher” by Aaron Cherof
“yakusoku” by Kumi Tanioka
ACHIEVEMENTS
Added 4 new achievements
ReVaulting – Unlock a Vault utilizing an Ominous Trial Key
Who Wants Rockets? – Use a wind cost to launch your self upward at the least 8 blocks
Crafters Crafting Crafters – Be close to a Crafter when it crafts a Crafter
Over-Overkill – Deal 50 hearts of injury in a single hit utilizing the Mace
UPDATED PLAYER PROFILE
Introducing the improved participant Profile web page, the place you may see your individual profile or the profiles of different gamers! Within the new Profile display, you may view achievement progress, examine stats, and entry the dressing room, with extra options coming later this yr. This new display will roll out slowly and turn into out there within the coming weeks. Please strive it out and tell us what you suppose at aka.ms/MCPreviewProfileFeedback!
Achievements View:
See your buddy’s achievement progress and a few steered subsequent achievements you may work on collectively!
Questioning what to do subsequent? Try your individual steered achievements.
Stats View:
Try your Minecraft stats, together with blocks damaged, distance travelled, time performed, and mobs defeated. The stats view combines play throughout all platforms.
Press the “Evaluate stats” button and choose a buddy to have interaction in a bit of pleasant competitors.
Evaluate Stats View:
Evaluate stats with others to see who’s damaged extra blocks, travelled extra distance, defeated extra mobs, and performed longer.
Attending to the brand new Profile Display:
Within the new Play Display UI, you may entry Profile from the Play menu.
Open the Mates Drawer and click on in your mates to see their profiles, or click on “Seek for Gamers” from the Mates Drawer to search out new profiles.
Within the previous UI, click on “Add Mates” from the Mates tab and seek for mates. Click on on them to view their profiles.
KNOWN ISSUES:
Utilizing Trident with Riptide Enchantment throughout Wind Cost bounce doesn’t negate Wind Cost fall harm safety
FIXES AND CHANGES:
PERFORMANCE / STABILITY:
Mounted a crash that would happen when teleporting to a area the place a Piston was pushing a Chest (MCPE-179440)
Mounted a crash that would happen when the participant started shedding air
Containers being cloned over not hold their container screens open and trigger crashes
Mounted a problem that would trigger the loading display to get caught for a while round 41% (MCPE-175550)
Mounted not with the ability to load into worlds with some texture packs (MCPE-180918)
Mounted crashes that would happen when creating worlds on new Realms and backing out on the On-line Security dialog field
Assist prevention of app/move restart when darkish mode toggled on or off on throughout Android units
GENERAL
Mounted a problem the place the ‘Let It Go’ trophy didn’t unlock on PlayStation®4
The ‘Castaway’ achievement can now be reliably unlocked (MCPE-118433)
The sport no ensures the correct controller will get assigned to participant 1 when taking part in on Xbox (MCPE-163023)
Mounted a bug inflicting Character Creator skins with eliminated eyes to interrupt pores and skin texture loading (MCPE-181228)
GAMEPLAY
Added 4 new ambient cave sounds
Gamers can now stand on Boats that float on water (MCPE-105535, MCPE-120687)
Sprinting pace is not activated with a delay (MCPE-178858)
Flower forests now generate all anticipated flower varieties (MCPE-180417)
MOBS
Armadillos not repeatedly roll and unroll when receiving harm from blocks (MCPE-180142)
Naturally spawning mobs now spawn on the heart of a block (MCPE-99315)
This fixes many points the place mobs couldn’t spawn on slopes, in slim passageways, and in different conditions the place they have been anticipated to
For technical gamers, this bug repair will imply that some player-made mob farms not totally work. We admire the time the neighborhood places into constructing intelligent farms and we attempt to keep away from breaking farms once we can. On this case, we felt that this alteration was needed as a result of it improves the best way spawning works in lots of biomes
The sorts of harm that may trigger a mob to panic have been restricted (MCPE-167513)
Solely the next harm causes now induce panic:
“campfire”
“entity_attack”
“entity_explosion”
“hearth”
“fire_tick”
“fireworks”
“freezing”
“lava”
“lightning”
“magic”
“magma”
“projectile”
“ram_attack”
“sonic_boom”
“soul_campfire”
“temperature”
“wither”
BLOCKS
Mounted a recipe bug the place any sort of Stone Slab might be used to craft a Grindstone with Crimson, Mangrove, or Warped Planks. It may possibly now solely settle for the precise regular Stone Slab, no different sort of stones
Cauldrons full of potions now hold the colour of the potion when pushed by a Piston
Added distinctive sounds for breaking and putting Cobwebs (MCPE-180109)
Gadgets drops from blocks destroyed in an explosion now get merged into greater merchandise stacks earlier than spawning on the earth
All blocks now drop objects by default when exploded with TNT (MCPE-56036)
Added a brand new recreation rule to manage decay of drops from TNT explosions, named “tntExplosionDropDecay”
The rule will be set to “true” to re-enable the earlier habits the place not all blocks would drop when exploded by TNT
ITEMS
When utilizing an merchandise on an entity, it’s now essential to launch the use button earlier than with the ability to use it once more, which prevents gamers from inadvertently consuming objects themselves when interacting with entities
Chemistry objects now seem within the Artistic mode stock when the Training Version toggle is enabled
Tridents not harm the Ender Dragon when it’s perching (MCPE-37112)
Mounted a bug that loaded held participant merchandise incorrectly, inflicting potential merchandise duplication
Banners are as soon as once more obtainable by way of the recipe e book (MCPE-179650)
AIR BUBBLES
The oxygen bar now disappears instantly when switching to Artistic mode underwater (MCPE-139168)
Added an empty state for air bubbles on the oxygen bar, together with a wobble when the participant is drowning
Added a popping sound when bubbles pop on the oxygen bar
GRAPHICAL
Modified the default Anti-Aliasing setting from 4 to 2 for higher efficiency with minimal visible degradation
Mounted Character Creator hair and headwear clipping by means of worn Pumpkins and Mob Heads (MCPE-128908)
Standing impact particle colours are not blended into one particle coloration
As much as 8 energetic seen standing impact particles are actually rendered individually
REALMS
In Realms, blocks not reappear after breaking them in Artistic Mode with Delayed Block Breaking toggle turned off (REALMS-11707)
Mounted a crash when opening Realms Tales (MCPE-178759)
Mounted Realms Tales availability for Xbox gamers
Mixed Realm Occasions of the identical sort that occur on the identical day
Mounted Realms Tales posts on Xbox units with multiple person signed in
Mounted Realm Occasions on Xbox units with multiple person signed in
ACCESSIBILITY
Mounted a problem the place urgent Enter on a keyboard, keypad, or controller (menu button) didn’t ship messages on the Chat display (MCPE-170890)
Mounted varied keys not being bindable when utilizing exterior keyboards on cellular units (MCPE-176505, MCPE-176878)
TOUCH CONTROLS
Mounted a bug the place gamers couldn’t navigate by means of the stock utilizing keyboard on contact units
On contact units, when shifting objects between totally different slots, the icon not seems as duplicated between the shifting merchandise and the vacation spot slot
On contact units, when shifting enchanted objects between totally different slots, the shifting icon is now rendered accurately
On contact units, stack-splitting UI not seems for unstackable objects
On contact units, objects from Artistic Stock are actually unselectable
On contact units, it’s now potential to swap two an identical objects
Added slide-off persistence to new d-pad contact management scheme
Modified positioning and scale of default new contact d-pad management scheme. Additionally permits for shifting the d-pad nearer to the hotbar when customizing contact controls
Made the bounce and ascend in water button overlap so now the participant can keep above water extra simply (MCPE-179689)
USER INTERFACE
Added a brand new HUD overlay that shows the variety of days performed in a world. The overlay is enabled with the “Present days performed” world setting
Mounted a bug the place GUI scale was not modifiable after altering between handheld and docked mode on Nintendo Change (MCPE-159959)
Added lacking indentation to listing objects in some modals, which ought to make these lists simpler to learn
Eliminated defective hotbar scale setting for Pocket UI
“Draw” and “Launch” tooltips now seem for Crossbows (MCPE-44845)
“Learn Guide” tooltip now seems when it is potential to learn a Guide from a Lectern even when you’re not holding an merchandise (MCPE-44848)
“Place” tooltip now seems for doorways (MCPE-157688)
Mounted a bug that prevented navigating to beforehand despatched messages with a keyboard on Xbox (MCPE-174648)
Recipes which are at all times unlocked will probably be out there when the sport rule “dolimitedcrafting” is enabled (MCPE-175449)
Stack splitting window is now aligned with the stock slots (MCPE-173632)
The textual content on the Realms buttons in Create New World and Edit World have been made in line with one another (MCPE-179777)
The respawn radius discipline now resets to the right default worth if given invalid enter (MCPE-179686)
The chat caret now’s positioned on the finish of the textual content when navigating to beforehand despatched messages/instructions with an exterior keyboard on cellular units (MCPE-178574)
Will you be testing this new replace? Tell us within the feedback.
[source minecraft.net]
See Additionally
Associated Video games