Good day Video games is again with one other patch for No Man’s Sky, working to handle a few of the issues that arose with the latest Interceptor replace.
The fixes this time round vary throughout a sequence of bugs from inside design choices to issues with the recently-introduced corruption challenges. As now we have come to anticipate from the builders, many of those issues had been submitted by gamers and have been taken on board and tweaked to proceed to enhance the general sport expertise.
This replace is now obtainable on Steam, with Good day Video games stating that it is going to be blasting over to different consoles “as quickly as attainable”.
The total patch notes had been printed over on the official No Man’s Sky web site, and now we have collected them collectively for you to take a look by way of under.
No Man’s Sky ver. 4.22 (14th April 2023)
Bug fixes
Fastened a problem that prevented the Minotaur from appropriately focused corrupted Sentinels whereas below AI management.
Fastened an points that precipitated sure wall-mounted base decorations to rotate with out partaking the rotate half possibility.
Fastened a problem that prevented some applied sciences from being put in in freighter inventories.
Fastened a problem that prevented the Teleport Receiver from being put in inside a Sentinel interceptor.
Fastened a problem that would stop the Sentinel Multi-Device from being cleared out of its case after being claimed by the participant.
Fastened a uncommon situation that would trigger a blocker after restarting a mission.
Fastened a variety of points within the Nexus mission to gather Hadal Cores.
Fastened a problem that would trigger an inside textual content ID to seem through the Sentinel interceptor restore mission, as an alternative of right directions.
Fastened a variety of minor textual content points.
Fastened a problem that would trigger corrupted Sentinels to seem on non-corrupted worlds when taking part in on greater problem settings.
Fastened a problem that precipitated the planet popup to be full of placeholder knowledge in sure views within the Discovery web page.
Fastened a uncommon situation that would disable enter whereas viewing a affirmation popup within the UI.
Fastened a problem that precipitated some companions to be rendered dealing with the mistaken method contained in the UI.
The error message displayed when utilizing an Echo Locator in a system with none Harmonic Camps has been improved.
Fastened a problem that precipitated the message meant to warn gamers that their pulse drive had been disabled to incorrectly report that the heart beat drive was obtainable to make use of.
Fastened a problem that precipitated the DPS readout on some starship weapons to be hidden from the UI.
Fastened a problem that precipitated the Galaxy Map to fail to show details about Dissonant methods when taking part in on decrease problem settings.
Fastened a problem that precipitated the Evaluation Visor to report Sentinel ships as buildings.
Fastened a problem that precipitated refiners and different associated applied sciences to fail to point out their charging standing appropriately.
The attention textures for corrupted Sentinels have been improved.
Fastened a uncommon situation that would trigger the explosion when destroying small freighters / cargo pods to be too small.
Fastened a problem that precipitated the weapons on corrupted Sentinels to be invisible.
Fastened a variety of minor visible glitches affecting the outside and inside of the Sentinel interceptor.
Fastened a uncommon situation that would trigger overly dense/darkish fog on some corrupted planets.
Fastened a problem that precipitated starship communicator holograms and craftable bobbleheads to intersect with cockpit components within the Sentinel interceptor.
The audio steadiness for Atlantideum crystals has been adjusted.
Fastened a variety of collision points with oxygen and sodium vegetation.
Fastened a problem that would trigger NPC ships to maneuver in a jerky style in multiplayer.
Fastened a variety of visible points with VR wrist menu projectors.
Improved the visible suggestions when repositioning VR wrist menus.
Fastened a problem that trigger the Commerce Rocket UI to be misplaced in VR.
An possibility has been added for VR gamers to allow a 3rd “twist” axis on the digital joystick, permitting them to roll or yaw the ship.
Fastened an enter situation affecting a variety of UI screens in VR.
Fastened a problem that would trigger a extreme efficiency drop when becoming a member of one other participant’s sport instantly from the frontend, if that different participant was aboard the Area Anomaly.
Fastened a crash associated to reminiscence allocation.
Fastened a networking-related crash.
Fastened a reminiscence leak associated to texture rendering.
Fastened a problem that prevented the Base Complexity possibility from showing on Xbox One and Xbox One S.
Fastened a crash particular to older Xbox consoles.
Fastened a reminiscence leak that would happen on all Xbox platforms.
Launched a big reminiscence optimisation for PSVR2.
Launched a minor enchancment to visible high quality on PSVR2.
What do you make of the Interceptor replace up to now? Fly all the way down to the feedback and tell us.