In an interview with GameSpot, Nihon Falcom president Toshihiro Kondo revealed that the Trails sequence, which began in 2004 as a department of the bigger The Legend of Heroes sequence, will quickly be put to relaxation.
“Really, the sequence has progressed to the purpose the place its essential story is about 80-90% full. And so whereas there can be video games that come out, and people might be within the type of one other arc after this, it gained’t proceed on an excessive amount of longer. And also you gained’t see an arc as massive as Chilly Metal once more. Although we’re presently celebrating the twentieth anniversary of the sequence, you gained’t see a thirtieth or fortieth anniversary.”
When requested about Falcom’s future plans, that is what he needed to say:
“As for a direct successor to the Path sequence, there’s nothing particularly deliberate–we’re simply extraordinarily targeted on ending up Trails. Nonetheless, by way of new IPs, there are literally a number of issues which might be actively being labored on proper now.”
“You see, the Trails sequence has been occurring for 20 years now, and as nice a factor as that’s, the problem is that meaning loads of people have been engaged on that title for a lot of, a few years. They need to attempt new issues. They’ve new concepts. There are new challenges they need to deal with… So, within the background, we permit them to create and work on these new IPs–to speak in regards to the issues that they need to do. I consider that that may make them even stronger builders and so they’ll have even higher concepts that contribute much more to our video games.”
Afterward, Kondo additionally talked about simultaneous English and Japanese releases, noting that Falcom has been working carefully with writer NIS America to chop down on the time it takes for the West to obtain localized variations of their video games.
He additionally shared one in every of his favourite issues about Trails, with a solution that followers are more likely to agree with:
“That is one in every of few–if not the one–sequence that’s continued for this lengthy particularly inside the similar world. There’s a sure pleasure with being the corporate that’s been capable of do and supply that.”
“Furthermore, the Trails sequence has characters who span throughout a number of video games. A great instance can be in [Trails in the] Sky, you’ve received a personality who begins out as somewhat lady. You meet her when she’s 11 or 12 years previous. And whenever you play the later video games, you see she’s now an grownup. She’s lived her personal life and he or she’s grown all through the whole thing of every of the arcs. Watching her like that creates virtually this parental feeling in direction of her and the remainder of these characters. We get to look at them begin at one level after which attain all these different nice factors in a while within the sequence. There’s undoubtedly a pleasure inside that.”
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