Octopath Traveler II doesn’t launch till February twenty fourth, however that doesn’t imply that the devs are remaining quiet in regards to the sport. In reality, producer Masashi Takahashi and director Keisuke Miyauchi participated in an interview with Famitsu that was finally translated into English and posted by Nintendo Every part.
Essentially the most fascinating subject they focus on is the camerawork. There isn’t any longer only a top-down view. In accordance with Miyauchi, “it’s processed otherwise internally as properly, since whereas we used scripted occasions final time, this time we used the Unreal Engine’s options, doing issues like we’d for a 3D scene”.
Nonetheless, there had been camerawork modifications for the battles too. Miyauchi says that “we made issues flashy when they need to be, and stored some issues the identical from final sport when applicable, and I feel we managed to make the presentation very diversified”.
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