Warhammer 40,000: Darktide’s greatest weapons are typically those based mostly on the setting’s best hits—and in a setting the place there’s solely battle, there are loads of these. Chainaxes, chainswords, power swords, energy swords, stubbers, lasguns, autoguns, plasma weapons, and, in fact, boltguns, the preorder beta for Darktide has allow us to wrap our Imperial mitts round all of them. These are our favorites to date.
Psyker Psykinetic
It solely hurts once I workers
Fraser Brown, On-line Editor: Getting my first power workers was actually when the Psyker clicked for me. It is arguably the hardest class to play, and the nerfs for the reason that final beta proceed to sting, however with a workers in hand I felt like I had a clearer thought of my position, and an much more versatile bag of tips.
Staves shoot out sluggish balls of psychic vitality which can be best at mid-range. The injury and lack of ammo administration tends to make up for the sluggish pace, but it surely’s the secondary assault that you will actually need to take note of. My first workers allowed me to summon an explosive AoE that is nice at taking out hordes of poxwalkers, however others provide you with entry to completely different talents, together with one which turns your workers right into a flamethrower.
I like to recommend getting your arms on one of many lightning staffs. Your bolts bounce between enemies and, whereas they do first rate injury, the actual enchantment is the stun, permitting you or your crew to follow-up with a killing blow. It actually emphasises the Psyker’s help position: simply conceal behind an Ogryn and begin electrocuting folks.
They’re all of a hell of loads of enjoyable to make use of, and the one time I swapped out my workers for a elaborate gun the Emperor gifted me, I instantly regretted it. Trying to find ammo is for scrubs. The large draw back is that your workers generates peril in lieu of chewing by means of ammo, and it is extremely simple to get carried away blasting Chaos-corrupted goons then blow up.
Ogryn Skullbreaker
The ripper gun is an all-timer shotgun
Wes Fenlon, Senior Editor: I wrote an article known as An ode to the shotgun, so I suppose I used to be primed to like this outsized cannon of a gun for the lumbering Ogryn. It has the potential to enter “greatest shotgun ever” rivalry for me, after utilizing it only a few occasions in Darktide to date. It isn’t the weapon the Ogryn begins with, but it surely’s prone to be the primary one you purchase. That doesn’t diminish its enchantment. You get a shotgun in Doom within the first 10 seconds, and it nonetheless kicks ass on the finish of the sport.
The place Doom’s shotgun is completely minimalist—fireplace, pump, repeat—the Foe-Rend Ripper Gun is a maximalist shotgun. You recognize that scene in motion films the place the sadistic interrogator unrolls the package of knives and saws and scalpels they only love doing torture with? The ripper gun is like that, but it surely’s each murderous instrument rolled into one. First there’s the burst fireplace, a blink-and-you’ll-miss-it three shell cacophony that shreds no matter’s immediately in entrance of you. Maintain down right-click and you will fold out a steadying deal with to rhythmically pump out the ripper gun’s complete capability, semi-auto type.
It is even constructed for shanking, with a bayonet on the entrance that delivers a quick jab straight forward because the shotgun’s particular assault. The Ogryn’s towering peak conveniently places his gun proper about head stage, too, which makes for simple one hit kills with out even firing a shot. There are drawbacks to the ripper gun: it chews by means of ammo like a hungry swarm of tyranids, and coming into semi-auto mode and reloading are each sluggish. However these simply add to its texture; I am tremendous with a sluggish reload once I get to look at my Ogryn smash the journal off with a meaty fist each time I come up empty. I can virtually really feel how heavy the ripper gun is thru my display.
Veteran Sharpshooter
The Cadian’s selection
Jody Macgregor, Weekend/AU Editor: Darktide’s bolters are nice, perhaps the perfect bolters in any 40K recreation. They certain do have loads of recoil although, which is simply truthful given what they do, and I favor one thing extra correct for somebody with the phrase “Sharpshooter” of their title. (Once I swap over to the Zealot with a Scottish accent it is bolter all the best way.) Darktide’s energy sword is superb too, undoubtedly the Veteran’s most well-liked melee weapon. However once I’m taking part in an ex-Imperial Guard soldier I need the long-lasting Imperial Guard weapon, and that is a scuffed-up lasrifle that has recoil for some cause. I assume the Adeptus Mechanicus engineer it into them so the infantry do not should spend time adjusting after they swap from recoil-heavy autoguns. Yeah, that is smart.
The Kantrael MGXII Infantry Lasgun is Darktide’s greatest long-range lasrifle. Based mostly on the Kantrael sample weapons most well-liked by Cadian shock troopers, it is acquired a sluggish charge of fireplace and the hip-fire is rubbish, however you need to be taking your time lining up photographs anyway and when you’re not at lengthy vary wanting down your scope? That is what the facility sword is for. Get your self a Kantrael MGXII Infantry Lasgun and you will be turning brains into milkshake very quickly.
Zealot Preacher
You name {that a} chainsword? This can be a chainsword
Sean Martin, Guides Author: I might play Darktide for a thousand hours and I nonetheless would not get bored with bisecting heretics with my heavy chainsword. Who wants a thunder hammer when you will have a weapon that may chop an Ogryn in two?
It is the right match for the Preacher class as effectively. You may slash away at smaller hordes, after which rev it up with the particular transfer if you’re coping with a single powerful opponent. The best way it feels when it bites residence and staggers them is superb, particularly when you use the Chastise the Depraved capability beforehand: the crit pops halfway by means of the revving slash, and all of a sudden you are two halves of no matter particular enemy you have been attacking.
The Preacher is not simply an infantry-blending class, but additionally a duelist in the identical means the Slayer was in Vermintide 2: dealing with down particular person highly effective melee opponents different lessons wrestle to take care of up shut. The thunder hammer has its charged single-target strike for that objective, however for my cash, a revved-up chainsword feels the perfect. It is such an iconic 40K weapon, and I am so glad that Fatshark did it justice.
Fetch the flamer
Sean: Talking of different iconic 40K weapons, the flamer is *chef kiss*. I’ve seen a number of folks disparaging it and claiming it is underpowered, but it surely’s far stronger than Bardin’s drakegun from Vermintide 2 ever was. Beside the truth that it may well delete hordes of Poxwalkers, the best way that Darktide’s suppression system works means the flamer is among the greatest weapons for coping with loads of ranged items directly, offered they are not tremendous far-off.
The flamer additionally appears to stun most particular enemies, letting you maintain them in place whereas a teammate strikes in for the melee kill, or simply preserve flaming away till they die. It does not have a cooldown, which means you possibly can preserve going so long as there’s ammo, and pleasant fireplace is principally non-existent in Darktide, which solves one of many important drawbacks that drakegun had. Most vital of all, it feels very enjoyable to fireplace a gout of flame and watch as a horde simply disappears.