Alongside the launch of Overwatch 2’s second season, developer Blizzard Leisure is rolling out a sequence of seasonal steadiness adjustments hoping to handle gameplay points from the sport’s inaugural season. Some oft-requested nerfs and buffs are included in Tuesday’s patch, bringing much-needed boosts to Doomfist and Junker Queen, with decreases in total energy to heroes like Sojourn and Kiriko. Smaller tweaks at the moment are stay in Overwatch 2 for heroes like Bastion, Symmetra, Ana, and Mercy — who would possibly simply be a bit extra succesful in battle now.
There’s additionally a role-wide change for Harm heroes. Beforehand, all heroes in that class obtained a motion pace bonus, however as Blizzard factors out in its patch notes, “Whereas the extra motion pace was useful indicator the passive was lively, we noticed change in pace negatively affecting the flexibility to purpose exactly.” Harm heroes will as a substitute get a reload pace bonus, boosted from 25% to 35%.
As for Doomfist, he’s getting a ton of tweaks designed to “enhance his presence as a disruptive brawler-style tank.” A buff to his passive capability “will assist him keep within the battle longer, particularly when he’s hitting a number of enemies along with his skills,” Blizzard says.
Bastion’s final is getting deadlier, whereas Kiriko’s is getting much less highly effective. Sojourn’s railgun is much less of a point-and-kill weapon, whereas Mercy will get a bit extra weapon proficiency. Right here’s the total listing of hero adjustments that arrived with Tuesday’s patch:
Doomfist
Rocket Punch
Affect injury vary (minimum-maximum) elevated from 15-30 to 25-50 injury
Wall slam injury vary (minimum-maximum) diminished from 20-40 to 10-30 injury
Empowered Rocket Punch wall slam stun period vary diminished from 0.5-1 to 0.25-0.75 seconds
Non-Empowered Rocket Punch now stuns for the minimal 0.25 second period on wall slam
Empowered Rocket Punch knockback radius diminished from 4 to three meters
Minimal time earlier than cancel choice turns into accessible diminished from 0.25 to 0.12 seconds
Cooldown diminished from 4 to three seconds
This has been in since his rework however was not talked about
Energy Block
Cooldown diminished from 8 to 7 seconds
Period elevated from 2 to 2.5 seconds
Minimal injury mitigated required to empower Rocket Punch diminished from 90 to 80 injury
Meteor Strike
Now empowers Rocket Punch on touchdown
Enemy sluggish period elevated from 2 to three seconds
‘The Finest Protection…’ Passive
Most non permanent well being elevated from 150 to 200 well being
Non permanent well being gained per goal hit with skills elevated from 30 to 40 well being
Junker Queen
Torso and head hit quantity dimension elevated 12%
Rampage
Wound period diminished from 5 to 4.5 seconds
Final value diminished by 10%
Commanding Shout
Cooldown diminished from 15 to 14 seconds
‘Adrenaline’ Passive
Adrenaline passive therapeutic multiplier elevated from 1 to 1.25x injury dealt by wounds
Bastion
Configuration Artillery
Delay earlier than projectile drops diminished from 1 to 0.6 seconds
Explosion injury diminished from 300 to 250
Not offers explosion injury to self
Minimal delay between inserting pictures diminished by 20%
Reconfigure
Cooldown diminished from 12 to 10 seconds
Sojourn
Railgun
Power delay earlier than draining diminished from 8 to five seconds
Secondary hearth injury falloff beginning vary diminished from 70 to 40 meters
Secondary hearth vital injury multiplier diminished from 2 to 1.5
Secondary hearth injury now scales linearly with power from 30 to 130 injury (1 power converts to 1 injury added)
Main hearth injury per projectile elevated from 9 to 10
Overclock power cost charge elevated by 20%
Symmetra
Photon Projector
Beam cost charge and decay charge elevated by 20%
Main hearth ammo consumption charge elevated from 7 to 10 per second
Main hearth features ammo from damaging boundaries once more
Tracer
Pulse Pistols
Harm elevated from 5 to six
Ana
Sleep Dart
Cooldown diminished from 15 to 14 seconds
Kiriko
Arm hit volumes width diminished 15%
Added an auto-wall climb hero choice
Kitsune Rush
Final value elevated by 10%
Motion pace bonus diminished from 50 to 30%
Cooldown charge diminished from 3 to 2 occasions sooner
Safety Suzu
Forged time diminished from 0.15 to 0.1 second
Kunai
Ammo elevated from 12 to fifteen
Swift Step
Capability enter can now be held to activate
Mercy
Weapon swap time diminished from 0.5 to 0.35 seconds
Caduceus Blaster
Ammo elevated from 20 to 25