PANIK plops you on a subject full of people who find themselves quivering with shaky nerves and needing your assist to relax out.
PANIK seems to be quite simple on the surface – the degrees themselves are small and have a really restricted subject you’re shifting about on. In these ranges, you’ve gotten a personality with a crown and characters with out crowns. The topped character is commonly your ‘fundamental’ character, which is the one you’ll be shifting round essentially the most. When deciding on this character, you may see what number of strikes you can also make by a quantity above their head and you’ll see the place they stroll by the highlighted tiles.
The opposite characters on the display may be in a state of panic, which could be proven by their shaking and sweat dripping off their physique. You will want to maneuver the crown character or a non-freaking out character to them, in order that they’ll then transfer. That is how the puzzles are performed in PANIK.
Your finish objective is to get a personality on the entire checkered areas in order that the following stage can seem. It’s one thing that always seems to be straightforward, however with the restricted variety of strikes and characters which can be simply refusing to budge till somebody can come make them really feel higher, there’s lots of pondering and planning on doing with every puzzle.
PANIK has lots of polish and juice for a simple-looking sport. The way in which the characters shake, the confetti on the finish of the degrees, and the little little bit of charming narration from the developer all through the sport provides lots of polish! I obtained to play a small demo at Indie Dev Day, which I fairly loved.
PANIK is presently in growth, however within the meantime, you may add it to your Steam Wishlist.