The Final Of Us—a zombie apocalypse recreation, you might need heard of it—was lastly launched on PC this week. That’s excellent news for anybody who hasn’t managed to play it over its previous three releases on varied PlayStation consoles, however the dangerous information is that, at launch not less than, the sport isn’t at its finest.
At time of posting the sport solely has a 33% constructive score on Steam, a determine and timeframe that has little to do with the standard of the sport itself, and every part to do with the situation it has launched in. Participant’s complaints are many, however they boil down to some widespread points like:
Freezes: The sport is locking up at all types of random locations, generally by itself, generally taking Steam (or the entire PC) with it.
CTD: The sport is consistently crashing to the desktop for a lot of customers.
Efficiency: Gamers are complaining that the sport locations far an excessive amount of pressure on the CPU quite than the GPU, and that consequently efficiency is nowhere close to as clean appropriately relative to their methods.
G/O Media might get a fee
Mouse stutter: Now this one is humorous. Apparently utilizing the keyboard + mouse ends in stutters. Utilizing a gamepad removes this. So there’s a control-based efficiency hit? Wild (this was additionally reportedly a difficulty with the Uncharted ports as effectively).
A few of my favorite Steam evaluations embrace:
Wow this runs like crap
The one worst PC port I’ve ever seen. Waited 10 years for the sport, avoiding any and all walkthrough movies, evaluations, spoilers and and so forth. and this disgusting excuse of a port ruined each single ounce of pleasure I had for the sport. Constructing shaders for nearly 2 hours now, crashes in essential menu whereas constructing shaders each 5 or so minutes.
Horrible optimization. Recreation takes greater than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are actually excessive too. In all probability going to refund quickly.
Pre-purchased & pre-loaded. Launched it as quickly because it was prepared. Went to the setings. Seems this recreation is consuming up practically 10GB of VRAM at 1440p max settings (recreation defaulted the settings to most). I’m working a RTX 3080 Ti with 12GB VRAM, thoughts you. By no means might get previous the menu display which all the time crashes when the sport shows a notification on the backside proper nook that reads ‘BUILDING SHADERS’.
Whilst you’d anticipate these things shall be mounted (or not less than improved) within the months to return, it’s beginning to turn into a disappointing sample that lots of Sony’s large PlayStation ports are hitting with efficiency issues on PC. Horizon was a large number, Uncharted suffered from many of those similar issues and now this. Certain, there’s encouragement to be discovered there too—Horizon overcame its early struggles to be a rattling advantageous expertise on the PC—however these dangerous first impressions aren’t serving to anybody.
For what it’s value, Naughty Canine has responded to the problems, saying:
The Final of Us Half I PC gamers: we’ve heard your issues, and our group is actively investigating a number of points you’ve reported. We’ll proceed to replace you, however our group is prioritizing updates and can handle points in upcoming patches.