So the Resident Evil 4 remake is, surprisingly completely no one given the standard of the supply materials, good. It seems nice, it has some trendy concepts about stock and, on the PS5, it additionally is aware of learn how to take advantage of out of the DualSense controller’s fancy adaptive triggers.
In the event you’ve by no means held one, the DualSense doesn’t simply have triggers, it has triggers that may have their resistance adjusted by the sport, and which may additionally ship vibrations by way of the participant’s fingers. Loads of video games use them, however most of them use them solely in probably the most predictable, rudimentary methods.
Not Resident Evil 4! Capcom actually put in work right here, utilizing the triggers in methods which can be in some methods enhancements on current concepts, and in others simply model new concepts completely. Take footsteps, for instance. Whereas many video games will provide you with somewhat rumble to match the participant’s stroll, in Resident Evil 4 that suggestions will fluctuate relying on the kind of terrain you’re strolling on (or in some instances strolling in).
Weapons are one other instance of some outside-the-box considering. Once more, almost each sport that options firearms will ship some rumble by way of the triggers whenever you hearth, however Resident Evil 4 extends that to the act of switching between weapons; when you pull out a handgun it’ll really feel gentle, whereas swapping to a shotgun will add some heft.
Additionally nice (if in a roundabout way associated to the triggers) is using the controller’s small speaker. As soon as extra, a great deal of video games use it, and lots of use it nicely, so on this case it’s not like Resident Evil 4 is pioneering something, however nonetheless. The way in which the sport’s radio conversations play out all crackly by way of your controller (as an alternative of a cutscene like they used to) is a neat piece of immersion, and in different instances you’ll get methods like many of the audio taking part in by way of your TV whereas among the spookier results come by way of the DualSense.
None of this can be a game-breaker, and I’m on no account saying variations on different platforms are any worse for missing these options. It’s simply good to see, prefer it was with the Dreamcast’s VMU and the GameCube’s varied add-ons, when studios take the effort and time to cater to a console’s bizarre, specialised promoting factors!
(PS, is anybody taking part in on PC with a DualSense? Would like to know if the options work on that model too, or in the event that they’re simply locked to the PS5 version)