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The acclaimed Sea of Stars has not too long ago acquired an replace, bringing the charming journey to Model 1.0.46131. There’s fairly a bit lined and stuck within the patch, and in case you haven’t progressed very far within the story, it’s greatest to look away now as there are some spoilers in there. So, with out additional ado, listed here are the Sea of Stars patch notes for Model 1.0.46131:
Mounted a softlock that would happen when utilizing Hurl Smash to interrupt locks towards a sure last boss
Mounted a glitch that would happen when swapping the occasion chief whereas standing on a strain plate
Mounted a set off that would trigger Khukharr’s dialog to begin when getting back from a quick journey
Added a test to forestall a battle when trying to begin flying on the very same body as touchdown in boat type
Sea of Nightmare: added a test to forestall initiating fight whereas a crystal break cutscene is taking part in
Sunken Ruins: moved the stone activation cutscene to set off after opening the chest somewhat than after beating the boss, to repair uncommon occurrences of it not activating when accomplished earlier than Elysan’darëlle
Adjusted raft collisions in Half-Sunken Tower space
Adjusted collisions in Moraine’s workplace (Zenith Academy)
Added a test to correctly reset gravity modules in Forbidden Cavern’s room to the proper
Mounted a uncommon softlock which may occur when triggering an encounter with a scripted cutscene intro whereas a follower isn’t achieved bouncing from a graplou strike
Adjusted collisions on Skybase’s pushable blocks
Added detection to forestall the participant from getting caught when utilizing the graplou to maneuver up a slope
Fleshmancer’s Lair: added a test to tremendous stop the teleporter from getting used whereas tenting
Adjusted collisions in X’tol’s Touchdown
Adjusted collisions in one of many Molekin homes
Sacrosanct Spires: added a test to forestall triggering the sealed entrance’s cutscene whereas tenting
Adjusted collisions in Antsudlo’s entrance
Adjusted collisions in Clockwork Fortress’s clock tower part to forestall a difficulty when gamers may get caught
Mounted null ref that might happen when trying to browse when the extent up display screen solely reveals one choice
Adjusted a puzzle in Derelict Manufacturing facility to take away the participant’s capacity to lock themselves in and stay caught
Mounted doable softlock in Solstice Shrine #4’s puzzle
Added a test to disable interplay with the world map’s docks whereas transitioning to tenting to forestall softlocks brought on by conflicting transitions
Fleshmancer’s Lair: fastened softlock that would happen with the eyeballs puzzle resulting from physics
Mounted a difficulty that would happen when collision with an enemy whereas zipping by way of a propulsion gate (Antsudlo, Air Skyland)
Trek to heart: adjusted triggers to forestall a uncommon incidence of unhealthy zoning when leaping down
Up to date degree loading code to incorporate extra null ref checks
Mounted a softlock that would happen when an enemy would play its assault animation whereas in harm state
Added a test to forestall duplication of Malkomud and Rockie’s sprites once they each get KO’d on the similar time
Mounted a softlock that would happen when reentering the Golden Pelican after being teleported out
Infinite Abyss: fastened a softlock in Dweller of Dread’s encounter that demanded a really particular setup and sequence of occasion composition, KO states, and boss assaults
Added a test to forestall softlock when an encounter is triggered whereas the participant is zoning or teleporting
Flooded Graveyard: fastened a crash that would happen when utilizing the graplou particularly on the climb wall within the chapel from the second ground
Mounted a difficulty the place the paincone projectile may get pooled earlier than reaching its goal when operating the sport at very excessive fps
Up to date fight administration to forestall targets which have left the encounter from checking towards injury zones (i.e. fixing a softlock when defeating Romaya with conflagrate whereas she’s on the bone pillar, who will now as a substitute be correctly immune to wreck on this state of affairs)
Mounted softlocks that would happen in sure areas relying on occasion composition
Mounted a listing glitch relating to Antsudlo’s pearls
Mounted an reported situation the place Garl can be stay deactivated when swapping occasion members earlier than reconvening within the Humble Boast’s Kitchen
Mounted a difficulty the place Antsuldo could possibly be entered too early, inflicting an improper state on the large door
Added a test to replace save information making certain they’re appropriate with newest fixes
Retro actively added Cerulean Expanse story artifact to those that missed it previous to the repair
Reimported textual content in all languages to incorporate all pending updates
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