Japanese gaming journal Weekly Famitsu managed to have a chat with Tremendous Monkey Ball: Banana Rumble producer Nobuhiro Suzuki. Mr. Suzuki was requested a variety of questions together with why SEGA determined to make Tremendous Monkey Ball: Banana Rumble a Nintendo Swap unique. He replied by saying that the final recreation within the beloved Tremendous Monkey Ball sequence offered probably the most quantity of items on the Nintendo Swap and that improvement was accelerated by narrowing down the {hardware}. Nevertheless, Mr. Suzuki wouldn’t rule out Tremendous Monkey Ball: Banana Rumble coming to different platforms sooner or later.
Why they opted to make Tremendous Monkey Ball: Banana Rumble Swap unique:
“Our primary motive was to ship secure high quality on-line play for 16 gamers, which was the promoting level this time. By narrowing down the {hardware}, I believe we might alter the extent of enjoyment for gamers.
The rationale we selected Swap and never one other console was easy. Of shoppers who purchased the final recreation, the Swap was the most typical. If there may be demand from prospects then I believe we’ll take into account increasing to different platforms sooner or later, so please help Tremendous Monkey Ball Banana Rumble.”
The connection between Tremendous Monkey Ball and Nintendo:
“It’s a little onerous to explain however, I might say it isn’t very SEGA -like, it’s a title that matches the Nintendo {hardware}… I believe. Prior to now, it was additionally launched as a Nintendo {hardware} launch title, so amongst prospects, it appears there may be rather a lot that suppose the sequence is extra like a Nintendo title.”
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