After I first obtained my fingers on Cranium & Bones throughout its final closed beta in August, I used to be surprised that this legendarily elusive recreation truly existed. Now, with a launch date in February of subsequent 12 months quick approaching, it might appear any doubt that this seafaring journey received’t see the sunshine of day is fading. Now I simply need to know if it’s going to be good, and after one other six hours in the latest closed beta this previous weekend, I discover myself extra hopeful than ever that this plundering simulator may truly seize the eye of me and my pals. Although the latest beta included some odd and sudden modifications to the story, my pals and I dove deep into the waters of this ship-based journey’s RPG mechanics and got here away pleasantly shocked.
First off, in case you haven’t seen our preview from a couple of months in the past, you must go and test that out, as a result of the overwhelming majority of my reward and cautious optimism nonetheless applies. Having an opportunity to develop my sea legs a couple of months in the past, me and two of my fellow skallywags spent an excellent chunk of the weekend tinkering with our boats and exploring as a lot of the map as we might earlier than working into horrifyingly overpowered enemy crafts that turned us into driftwood in a single second flat.
Upgrading and customizing your very personal piracy vessel stays one of many coolest issues Cranium & Bones gives, and that’s very true after the primary few hours as soon as I acquired the means to craft class-based ships with particular strengths and weaknesses to swimsuit my playstyle. Personally, I prefer to prioritize DPS and revel in getting in shut and smashing the enemy craft to items, so I constructed “The Rammer,” a ship that’s nice for doing as a lot injury as attainable. In the meantime, the opposite members of my get together constructed a tank-y ship referred to as “The Defender” and a support-focused ship referred to as “The Sentinel,” in order that after we fought as a crew, we had the proper range of specializations we wanted to completely crush any poor landlubbers who dared set sail in our seas.
Combining these totally different ship sorts with varied sorts of weapons like long-ranged sniper cannons that do a lot of injury versus others that blast massive volleys of close-quarters fireballs, and attachments that regulate varied resistances and armor scores, made Cranium & Bones really feel like a real naval RPG, and it felt like my crew had solely simply begun scratching the floor of what’s attainable, with dozens upon dozens of extra highly effective choices locked out for vessels of our degree.
“Upgrading and customizing your very personal piracy vessel stays one of many coolest issues Cranium & Bones gives.”
After the earlier beta, I praised Cranium & Bones for having a narrative that was surprisingly extra fleshed out than I used to be anticipating, and whereas that also held true on this second beta, there have been additionally some actually weird modifications to the narrative I don’t absolutely perceive. For instance, within the early moments of the earlier beta I discovered a dying pirate captain, Abel Rassler, who served as a leaping off level for the remainder of the story, however on this newest model, after I went to loot that very same ship, the great captain had already expired, leaving me to quietly seize his stuff earlier than leaving.
I’m actually undecided why this main story change occurred! Perhaps Ubisoft obtained suggestions that there was an excessive amount of speaking within the early a part of their cannonball-focused pirate recreation, or maybe they simply lower this half out of this beta since contributors had been solely allotted six hours of playtime, but it surely wasn’t the one large one I seen. There have been additionally a couple of important dialogue modifications, and one among my predominant crewmates had been changed by a brand new character altogether. It’s fairly shocking that, in any case these years of growth, they’re nonetheless making important story modifications within the 4 months for the reason that final beta. However then once more, I suppose that’s what betas are for. Right here’s hoping that’s not an indication that the script’s going by way of too many last-minute rewrites this near launch.