It’s been two and a half years since Masahiro Sakurai, finest identified for steering Smash Bros. Final and the opposite entries in Nintendo’s hit platform preventing collection, took a break from growth to create a YouTube channel devoted to educating followers and gamers about how video games are made. The channel’s last video went up immediately, and Sakurai capped it off with two shock bulletins.
The primary sudden reveal was that the content material for his channel was virtually all created in the beginning. The Sakurai that many followers thought they have been seeing in every new video was really from the previous, because the movies have been shot years in the past. That Christopher Nolan-esque twist kicked off a last video for the channel devoted to the way it was made and what the famed recreation director plans to do now. Not surprisingly, it consists of going again to creating them.
Sakurai’s second reveal was that he had been pitching a brand new venture again when the channel first began. The time soar signifies that, assuming the pitch bought greenlit, the director’s new recreation could be prepared for an official announcement not too far sooner or later. Whether or not it’s a recreation within the mould of Smash Bros. or one thing fully completely different, and whether or not it’s for the Change 2 or one other platform completely, stays to be seen.
“I acquired a request to jot down a recreation proposal, which I completed at lightning pace,” he stated within the last video. “I’m sorry I can’t share extra about this venture, however assuming we’re in a position to get it made, it ought to be introduced eventually.”
Elsewhere within the video, Sakurai shared an in depth take a look at how he organizes his day, plans out his official work and aspect hustles, and even when he goes to mattress and the way a lot sleep he will get (solely about six hours on common). He additionally included some attention-grabbing stats about manufacturing prices and channel milestones. Sakurai estimated it value about $600,000 to get all the channel’s content material edited and translated, in addition to pay licensing charges for sure footage and crossover episodes with different firms. Had he billed himself for all of his personal work and time scripting every thing, the prices would have been even greater. However Sakurai confirmed it was all in service of an academic channel that he didn’t make any cash from.
“It actually was a foolish determination,” he stated. “Nonetheless, and I actually imply this, I think about this an funding towards a brighter future for video games.” He continued, “The world is continually seeing new recreation releases. Plenty of persons are doing their finest on the market. Somewhat than add another title to that deluge, I believed the channel would possibly give all video games just a little high quality increase and I hope from the underside of my coronary heart that I’ve contributed a minimum of a little bit of wind to the trade sails.”
In complete, Sakurai launched 260 movies, over 19 hours of content material, with over 80 million views throughout all of it, totaling 498 years of watch time. His Japanese and English language channels have over one million subscribers mixed. Sadly, he additionally factors out that given the “volatility” of the YouTube algorithm, there’s no telling when his movies will cease getting really useful and fade into the content material background radiation of the remainder of the platform. For now although, it sounds just like the Smash Bros. icon can have extra to share about his future recreation tasks quickly.