Capcom has at all times had a little bit of an uneven relationship with its companions in the case of crossover combating video games. We bought Avenue Fighter X Tekken, however Tekken by no means returned the favour; plus, Marvel and Tatsunoko aren’t recreation builders, so there was clearly no return journey there. Naturally, we’re main as much as say that SNK and Capcom had been in the identical state of affairs, however that’s really not the case – though we completely perceive why you’d suppose that.
The SNK vs. Capcom collection is an odd curiosity within the total Capcom vs. pantheon. It really kicked off on SNK’s aspect with SNK vs. Capcom: Card Fighters Conflict, which is a card recreation that launched solely on the NEO GEO Pocket Coloration (with a Nintendo Swap re-release a few years again). However after all, while you hear ‘SNK vs Capcom’ the apparent thought is a combating recreation, and SNK would ship a month later with SNK vs. Capcom: The Match of the Millennium which is a bona-fide combating recreation… for the NEO GEO Pocket Coloration. Once more, it’s good for what it’s, however it’s not likely what you need from a recreation referred to as SNK vs Capcom, is it?
Fortunately, 2000 and 2001 got here with a one-two punch from Capcom within the type of Capcom vs SNK: Millennium Battle 2000 and Capcom vs. SNK 2: Mark of the Millennium 2001. These two Capcom-developed titles pitted fighters from each corporations towards one another in an arcade combating recreation. What made them so particular was how they tailored each side into one cohesive unit because of the Groove and Ratio methods. There is a cause Capcom vs SNK 2 is taken into account probably the greatest combating video games ever made, alongside the likes of Avenue Fighter 3: Third Strike and Garou: Mark of the Wolves to this very day.
However there was at all times the query of how an SNK-developed Capcom vs. recreation would prove, and some years later we bought our reply within the type of SNK vs Capcom: SVC Chaos, which teaches us that not all crossovers are created equal. Don’t get us unsuitable, SVC Chaos will not be a foul recreation by any means, however it’s an enormous letdown compared to the Capcom choices.
One of many issues that made the Capcom vs SNK video games so interesting was how they blended the persona and gameplay of each side right into a cohesive combating recreation that actually felt like a celebration of the 2 corporations combating classics, whereas SVC Chaos seems like a toned-down model of King of Fighters 2002 with Capcom characters.
Talking of the Capcom characters, we attain certainly one of SVC Chaos’ greatest downfalls: the roster. Whereas the Capcom vs SNK rosters weren’t barn burners, SVC Chaos has maybe the lamest important roster decisions you might decide. Aside from Avenue Fighter 3’s Hugo and Purple Earth’s Tessa, the default roster of Capcom fighters all hail from Avenue Fighter 2. Clearly these characters are iconic for a cause, however given this was three years after Marvel vs Capcom 2’s distinctive roster that featured names from Resident Evil, Captain Commando, and plenty of extra, it’s a little bit of a disappointment. Plus, in case you’re susceptible to enjoying grappler characters, Hugo is your solely possibility – however this recreation will not be made for grabs.
SVC Chaos does a minimum of shine is in its secret characters. Whereas the bottom roster is boring, SNK determined to get bizarre with it for the hidden fighters (that are simply selectable on this new port by holding L1 on the character choose). Not solely will we get the likes of Zero from Mega Man Zero, Demitri from Darkstalkers, and the introduction of the dumbest Avenue Fighter character, Violent Ken. However frankly weird decisions like Ghosts ‘n Goblins’ Purple Arremer (or Firebrand, because it’s identified in Marvel vs Capcom 3) and Metallic Slug’s Mars Individuals, which is an alien jellyfish that communicates by saying “beep boop”.
Nevertheless, these secret characters shortly reveal SVC Chaos’ greatest concern: the steadiness. Virtually each certainly one of these fighters is ridiculously unbalanced, with Zero, Violent Ken, and particularly Athena (who has common strikes that you simply’d mistake for supers) in a position to decimate you in seconds. Combating towards Goenitz within the arcade mode as Hugo is likely one of the most depressing experiences you’ll be able to have because of his near-instant projectile spam and ridiculous quantities of chip harm. It isn’t fairly Arc System Works’ Fist of the North Star ranges of unbalanced, however it’s most likely akin to Capcom’s JoJo’s Weird Journey.
Fortunately, there’s one other space the place SVC Chaos excels over its predecessors, in its completely attractive sprite work. Whereas Capcom vs. video games are likely to reuse sprites (everyone knows in regards to the Morrigan sprite, proper?), SNK has created new artwork for the fighters, and it appears phenomenal. Particular shoutouts should go to the bigger characters like Samurai Shodown’s Earthquake, Hugo, and Demitri — who appears higher than he ever has in a Capcom recreation.
As for the PS4 port itself, there’s not likely all that a lot to speak about. It’s a port of the arcade recreation with no actual bells and whistles hooked up apart from the gallery mode (that includes character, promo, and stage artwork, however missing something tremendous fascinating like design paperwork). The coaching mode is pretty barebones, there’s no rewind of save state choices such as you would discover in Capcom Combating Assortment or comparable releases, and there’s no method to simply arrange 1v1 fights towards the CPU; arcade is your solely selection, that means you’ll be able to’t practise particular matchups.
After all, the primary promoting level of this PS4 port is the net play, full with rollback netcode. And for essentially the most half, it feels about proper. It’s not fairly as sensible because the netcode present in Responsible Gear Attempt or Avenue Fighter 6, so coping with excessive ping remains to be a trouble, however it’s stable when it really works. Nevertheless, there are very restricted choices when trying to find or creating matches. While you go into the out there lobbies, there’s no connection indicator – nor are you able to seek for a minimal connection, or whether or not to match up with wired or wi-fi connections. To make issues worse, it’s already uncommon to seek out greater than 30 individuals on-line with no crossplay out there.
Conclusion
SNK vs. Capcom: SVC Chaos is a bizarre curiosity within the historical past of combating video games. Whereas it did have the monumental activity of following up on probably the greatest fighters ever made, it’s exhausting to disclaim that it’s kind of of a letdown. It does have vivid spots like some distinctive character decisions and a spread of implausible sprites, however it doesn’t get up with Capcom or SNK’s finest. In the meantime, the PS4 port itself is as okay as okay will be. It gained’t blow you away with further content material or options — it’s merely a stable method to play SVC Chaos.