Steampunk and Soulsborne video games appear to be a match made in heaven. In the proper fingers, one thing with the mystique and aesthetic of BioShock Infinite and the mechanics and sense of surprise of Bloodborne may become a masterpiece.
Sadly, whereas SteelRising might appear like the proper sport for individuals who need simply that, similar to its model protagonist looking for her humanity, if you happen to look too deep into it, you’ll discover a sport lacking what provides others prefer it the spark of life.
It took me fewer than 16 hours to finish the sport, even after I accomplished a considerable quantity of facet quests. For a sport within the Soulsborne style — that feels brief. Whereas I’ve nothing in opposition to brief video games — and I embrace a title that is aware of when to finish itself earlier than it will get boring — plenty of my time taking part in SteelRising was backtracking. Backtracking isn’t essentially dangerous, particularly in a role-playing sport, nevertheless, many areas look very related. Notably one which had me traversing a dimly lit city referred to as the Tuileries. I strongly suggest taking part in this sport on a vibrant monitor.
“Fascinating” design selections
The sport performs just about like an ordinary Soulsborne title. Nonetheless, there are some questionable design selections.
You get a grappling hook at a degree within the sport. It may be used as each a method of reaching greater locations and an assault. It has restricted defensive capabilities, although. Utilizing it as a weapon, drains not solely your stamina however three energy orbs. The great factor is that these orbs are frequent and will be discovered just about wherever.
Whereas I can see the devs not wanting you to spam a projectile assault, this sport’s problem feels as if it comes extra from the way it limits you relatively than from a real problem.
The enemy AI may also really feel flat-out non-existent at occasions. Usually when two enemies had huge hitboxes, if I may get them collectively, they might inadvertently assault and hurt one another a number of occasions in an try and hit me.
There have been additionally some visible glitches. Usually after I defeated an enemy, their physique didn’t disappear. The character mannequin would stand there, and I may stroll proper previous them.
There’s nothing a lot new right here
One in every of my largest gripes with the gameplay is that you could solely carry two weapons concurrently. If you push up on the D-pad, you’ll change between one in all two weapons. To alter one in all your weapons, you must pause and change out a weapon in one of many two slots you may have.
I assumed {that a} enjoyable approach to enhance upon video games like Darkish Souls, at the least by way of fight, could be letting you maintain as many weapons as you possibly can. Nonetheless, since there isn’t any on-line play, and you may pause, I don’t see why the builders wanted to restrict you to 2 weapons you possibly can change between in real-time, contemplating that it’s essential to pause to swap out a weapon anyway. All that does is drag the fight out longer if it’s essential to pause everytime you need to change weapons.
On high of this, the underside button on the D-pad doesn’t do something. Properly, it permits you to skim previous notes whereas studying them, but it surely has no use in fight.
Why couldn’t they make it so you can entry a superb number of weapons in actual time? Press up and down on the D-pad to scroll by way of a lot of them.
Additionally, in contrast to in most different Souls video games the place you possibly can inflict huge harm by getting behind an enemy, right here you possibly can carry out stealth assaults, nevertheless, that is the one time you possibly can inflict heavy harm from the again. Throughout a combat you possibly can’t inflict harm from the again. The fight felt like an experimental model of even the earliest Souls video games
The story and characters brighten up the sport
Fortunately, the story is sort of good. For as a lot flack as I give SteelRising for its mechanics, I loved studying about this alternate steampunk Paris within the 18th century because it injects real-life historic figures into its fiction. The characters usually are not as in-depth as you may want, however they do a serviceable job of conveying the plot. Although the story could also be a tad cliche at occasions, it did hold me entertained. As a long-time Souls-like sport fan, it might be good if the data had been delivered a tad extra organically, it didn’t actually harm the sport, although.
There may be undoubtedly some good ambiance right here. Although the visuals received’t blow anybody away, the characters and the world have a attraction to them. I loved the clayish-looking character fashions. It felt as if the dev staff took inspiration from video games like Dishonored and located a singular type that feels related but distinct from that sport.
A shift in style may need been helpful
I believe the largest drawback with this sport is its style. I really feel as if if this had been an motion brawler with RPG parts as an alternative of a Souls-like title, it may need benefitted tremendously. It may have been superb if it had been one thing akin to the Yakuza franchise. I’d love a sport just like Yakuza Zero with a steampunk aesthetic.
Whereas I can inform the staff over at Spiders was captivated with making an attempt one thing new, ardour isn’t at all times sufficient.
I can’t suggest SteelRising to everybody, particularly die-hard Soulsborne followers who relish in a narrative the place the data isn’t spoon-fed to them. I do, nevertheless, applaud Spiders for making an attempt to tackle the Soulsborne style. I solely want that they had understood that maybe they took on greater than they might chew.
You should purchase SteelRising on PSN right here.