Tremendous Replay returns, and we’re testing Banjo-Kazooie: Nuts & Bolts! Be a part of us right now on Twitch at 2:00 p.m. Central as we kick of the journey, which is able to proceed every week till we roll credit. We’ll even have each episode accessible the following day on our Recreation Informer Reveals YouTube Channel (or you possibly can watch the movies within the above playlist or by clicking the hyperlinks under).
Banjo-Kazooie: Nuts & Bolts was launched for the Xbox 360 on November 11, 2008. The third (and, thus far, closing) entry in Uncommon’s beloved platforming sequence facilities on car creation, the place gamers accumulate and slap collectively a whole lot of components to assemble their very own wacky contraptions to discover. The bevy of potential combos and emphasis on participant selection and creativity was largely unprecedented on the time, paving the way in which for future video games such because the upcoming The Legend of Zelda: Tears of the Kingdom. Nevertheless, this route would divide followers attributable to how a lot it strays from the standard Banjo system. So the place will I land on it? Let’s discover out.
Be a part of me, Marcus Stewart, alongside Kyle Hilliard as we discover one of many Xbox 360’s greatest hidden gems to see whether or not it holds up or falls aside like a poorly constructed doohickey.
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