They simply don’t make ‘em like they used to, huh? 30 years since its launch on PC, the holy grail of immersive sims, System Shock, has made its approach to PS4 and PS5 with this slick remake. That is the primary alternative us PlayStation gamers have had to take a look at the sport that impressed the likes of PREY, Deus Ex, and BioShock, and as such, piecing collectively its labyrinthine area station is like an entertaining historical past lesson. However regardless of its new visible glow-up, System Shock is actually beginning to present its age.
The unique System Shock launched in 1994 and formed a whole style. In opposition to the evil A.I. SHODAN, a anonymous hacker should combat their approach by means of the maze-like area station, regularly unlocking extra areas within the course of. Launched in 2023 on PC, this remake from Nightdive Studios provides a lick of modernised paint to this traditional, with a visible and gameplay overhaul that ought to attraction to each new and returning gamers alike.
We wish to begin off by saying that visually, System Shock is an actual deal with on PS5. It sports activities this fascinating blended artstyle of each trendy and retro aesthetics that completely embodies the unique – as if Nightdive is attempting to evoke what you suppose the sport appeared like again within the day. Regardless of having this hard-edged metallic design to its many rooms and corridors, there are refreshing pangs of vibrant color that maintain every of the sport’s flooring feeling recent and distinctive. It’s topped off with a rock-solid efficiency on PS5 meaning you’ll be able to slither your approach from upkeep to the manager flooring with out a single stutter.
The very first thing you’ll discover about System Shock is that it’s not there that will help you – in any respect. It is a robust recreation, each by means of its so-so fight, and its gruelling area station puzzles. It’s each the great and unhealthy of this remake, as it’s invigorating to play a recreation that basically makes you sift by means of textual content and audio logs. One thing so simple as determining a code could require you to go to a number of areas throughout numerous ranges of the station, and also you’ll must bodily word the code down as the sport gained’t retailer it for you. Enjoying a recreation with a notepad by your aspect is a somewhat area of interest side of a bygone period of gaming, however you’ll undoubtedly sit up in your seat a little bit as System Shock challenges you this manner.
Lastly determining an extended wanted code, or turning on the facility that grants you entry to a complete new degree of the station is immensely gratifying. That is additionally a recreation that feeds off of your curiosity, the place you’ll be able to monitor the storylines of ill-fated characters and slowly piece collectively the puzzle of the station’s A.I. takeover. Very hardly ever will System Shock spell it out for you, so should you aren’t eager on sifting by means of reams of texts, then its setting will probably come throughout as very floor degree. Definitely you aren’t going to search out environmental storytelling right here such as you do in Dishonored for instance, and System Shock does little or no to determine a historical past previous to SHODAN’s present takeover.
That nonetheless is the seed of our frustrations with System Shock. Since numerous the context of the station lies within the textual content and audio logs, there’s little or no cause to discover its numerous hallways and workplaces past the necessity to progress to the following degree. Each from time to time you’ll discover a new weapon, or a modkit station to improve your arsenal, however for probably the most half you’ll be wandering in circles questioning what to do and the place to go, and various instances you’ll spend upwards of 20 minutes attempting to achieve entry to a room that has little or no reward inside. System Shock is plagued by useless ends, which in itself is ok, however with one other audio log typically being the large reward, it’s laborious to not really feel unenthused at instances.
Exploration can even really feel trite due to its grindy recycling system, the place you hoard plenty of junk, vaporise all of it to negate stock points, after which cart it to a recycling station to earn just a few vitcoins. It’s good to see what’s clearly the inception of the recycling system in PREY, nevertheless it doesn’t fairly have the identical satisfying loop. It’s right here too that it turns into obviously apparent that the sport isn’t meant to be performed with a controller. Stock administration is extremely tedious and lacks the pace or ease of use that you just’ll discover with a mouse and keyboard.
Frustrations carry over to the fight too, which if we’re being trustworthy, simply isn’t nice. To present credit score the place credit score is due, System Shock tries to maintain issues recent with probably the most random assortment of enemies we’ve ever seen. From cyborgs to floating micro organism, there may be all the time a side of shock as you encounter new enemy varieties, and issues actually enhance as you uncover higher weapons. Nonetheless, the problem is that the fight by no means actually has the burden or dynamism that you just’d get in additional trendy releases. Melee weapons lack affect, weapons lack oomph, and with subsequent to no cowl, you’re primarily buying and selling photographs with an enemy that virtually by no means misses – and this is similar within the our on-line world parts of the sport too.
The respawn system doesn’t assist issues both. Since any injury you’ve carried out or enemies you’ve killed carry over whenever you respawn, there’s very hardly ever any feeling of pressure within the fight. When you’ve unlocked that ground’s respawn space, you could be again in motion inside 30 seconds. You then have a alternative of both utilizing your therapeutic provides to inch forward, or hoard them for the boss fights that means you are regularly respawning, resulting in some stilted development. There’s an in-depth issue setting to counter this if issues show to be too robust, however there may be oddly no choice to vary this mid-game so that you both must keep it up or restart with a brand new save.
Conclusion
On the finish of the day, System Shock is the trustworthy remake of a 30-year-old recreation, and you may really feel that age in each side of its being. In some methods, this can be a tantalising look again on the recreation that began a whole style, and should you’ve bought the passion or nostalgia for immersive sims prefer it, then it’s price trying out for that alone. Nonetheless, should you lack that nostalgic connection, then System Shock is extra a showcase of how far the style has come, somewhat than a highlight on how nicely it’s held up. System Shock could have walked so others within the style may run, however for us, that stroll is just a bit too sluggish.