Bandai Namco has launched the final trailer revealing the newcomer and final launch character for Tekken 8, Reina. In accordance with Tekken 8 director Kohei Ikeda in a brand new PlayStation Weblog put up, Reina “performs a significant position in Tekken 8’s story,” and “regardless of her trendy and charming look, she exudes a charismatic sense of evil.” Tekken 8 will launch on January 26, 2024 PlayStation 5, Xbox Sequence X/S, and PC by way of Steam. The same trailer for one more newly revealed newcomer Victor Chevalier was lately revealed.
Assaults That Replicate Her Persona and Acrobatic Motion Based mostly on Taido
Reina employs an acrobatic combating model rooted in Taido, utilizing swift and brutal strategies similar to knife-hand strikes, eye pokes, and scratching that replicate her character. She makes use of a particular motion referred to as Sentai to shut the gap rapidly and launch rushes, whereas Unsoku permits her to ship highly effective assaults with agile footwork, demonstrating a speedy and aggressive fight method. As well as, Reina has in some way acquired strategies like Wind God Fist and Spinning Demon, synonymous with the Mishima-style karate, and even displays an influence fighter side, delivering highly effective strikes from the Heaven’s Wrath stance as soon as utilized by Heihachi, who’s now deceased. Her offensive capabilities close to partitions, specifically, are among the many most potent of all characters.
Reina is a personality that emphasizes duality in varied features. To create a definite counterpart to the highly effective Mishima-style karate, we selected Taido because the second combating model. Taido is thought for its swish and speedy actions, with sharp and agile assaults. When producing Reina’s Taido strategies, we collaborated with the famend skilled, Mr. Tetsuji Nakano, who has received the Taido World Championships 4 occasions. Mr. Nakano shouldn’t be solely educated in Taido but additionally in varied different martial arts. His recommendation on brutal strategies helped deliver out the distinctive options and character in Reina’s actions much more.
A Design that Emphasizes the Duality in Reina’s Character
We have been wanting to work with Ms. Mariko Shimazaki, who had beforehand contributed as a designer for characters like Kazumi and Josie for Tekken 7. We contacted her to deal with the design in the course of the early phases of brainstorming character ideas and key phrases, regardless of giving her the difficult process of capturing a real martial artist’s look with a daring combating model that blends parts of Taido and Mishima-style karate, whereas being a younger girl who seems considerably mysterious and has that duality. She delivered an distinctive design.
Due to the design proposals we acquired from Ms. Shimazaki, the grand course for Reina was clear from the start. In creating the 3D mannequin, we labored on incorporating parts associated to her hidden background and duality and easy methods to form it into an interesting design. So, please do hold an eye fixed out for these features.