2017’s Hellblade: Senua’s Sacrifice was an exceedingly particular sport. A daring, brash course for Ninja Idea, the choice to craft a brief, narrative expertise revolving round psychological well being was a courageous leap, however one which in the end paid off. Now, seven years later, the studio is gearing as much as reveal a sequel to Senua’s story, constructed with the identical love and care, however increasing on the debut in each conceivable manner.
Within the run as much as launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from contained in the studio itself, in addition to tales and classes from Hellblade’s inventive leads. That is Ninja Idea’s final kind, crammed with industry-leading expertise, groundbreaking expertise, and one of the vital distinctive approaches to sport growth you’ve ever seen to fulfil the last word objective – the pursuit of true immersion.
In relation to the environments showcased in Senua’s Saga: Hellblade II, breathtaking doesn’t fairly cowl it. Regardless of its linear story, the sport showcases a way of scale that adventures like this don’t usually supply, and the whole lot you see is rooted in a well-known realism. The place most video games of this type would confine you to corridors, valleys, and different technique of obscuring your view, Hellblade II’s vistas usually stretch to the horizon, providing you with a way of the sheer measurement of Senua’s journey forward. The concept is evident – that is literal worldbuilding, rooting your journey in a a lot, a lot, greater story.
Throughout our go to to Ninja Idea, we had the chance to talk to key inventive leads about how the studio achieved this sense of place via location scouting and analysis, to carry an ethereal, but plausible recreation of medieval Iceland into Hellblade II.