Kicking off an entire new saga in Falcom’s storied Trails collection, Trails via Dawn represents a step ahead for the franchise in so some ways. Boasting an up to date sport engine, pretty vital gameplay additions, and a very new setting, that is in all probability the freshest that Trails has felt for the reason that authentic Trails of Chilly Metal — and that was 5 entire video games in the past.
The Republic of Calvard has at all times been a staple in Trails lore, however in Dawn, followers lastly get to discover this much-discussed nation. The place Chilly Metal’s Erebonian Empire was a rustic on the cusp of technological revolution, Calvard is borderline futuristic by comparability. It is received supercomputers, laptops, its personal F1-style sport, robotic pets, and a thriving movement image business. It is a nation that is enormously benefitted from its struggle with the aforementioned Empire, with reparations paving the best way for an enormous financial increase.
Taking all of this into consideration, Calvard makes for an thrilling backdrop. Falcom is ready to push themes and concepts that will have felt misplaced in earlier titles, and the result’s a surprisingly mature instalment. This newfound maturity is mirrored in Dawn’s protagonist, a 24-year-old ‘spriggan’ by the title of Van Arkride.
Van’s been across the block. He is primarily a mercenary working out of Calvard’s capital metropolis, and he is not averse to selecting up jobs that the majority would deem shady. The place prior Trails leads have been righteous through-and-through (obnoxiously so, at occasions), Van is a real breath of recent air — a hero who’s prepared to get his palms soiled. His considerably aloof character finally ends up being a unbelievable point of interest, as he is slowly surrounded by a vibrant forged of social gathering members and supporting gamers.
Certainly, Falcom’s managed to create yet one more crop of memorable characters — a feat that grows increasingly spectacular with each sport that it releases. Dawn’s received quite a lot of new faces — and fairly just a few returning ones — however conserving monitor of so many roles hardly ever overwhelms. That is principally right down to the title’s methodical pacing, as every story chapter progressively introduces new locations, characters, and ideas. The Trails video games proceed to be a masterclass by way of world constructing.
That stated, there isn’t any getting away from the truth that Dawn may be very heavy on textual content. The script — which spans a marketing campaign that lasts round 100 hours — is totally colossal, and issues get extremely wordy at occasions. Once more, this method helps Falcom in its makes an attempt to flesh out nearly each doable element — and it’s engrossing when you have the endurance for it — nevertheless it does sluggish proceedings to a crawl from time to time.
Nonetheless, we have to reward the localisation workforce. The English script is immaculate and emotive, and that is one hell of an achievement given the sheer dimension of the factor.
Talking of localisation, Dawn comes with an non-obligatory English dub, however very similar to its Japanese counterpart, it skips the vast majority of the dialogue. Now, when a script is that this massive, it is simple to just accept that corners must be reduce — however trendy Trails video games have this jarring factor the place some characters’ traces might be totally voiced, whereas others will reply with voiceless textual content packing containers. We dare counsel that you simply get used to it, nevertheless it’s a problem that stands out in Dawn as a result of there are simply so many interactions.
Luckily, the storytelling holds up all through, and we might go as far to say that this is among the greatest, most well-rounded narratives you will discover in a Trails title. Sure, it leans on occasions from earlier video games — particularly afterward — and sure, recurring characters could have way more influence when you’re truly conversant in them, however as a standalone story, Dawn feels full; this is not a case of 1 massive sport being sliced into two halves, like with Chilly Metal 3 and 4.
As such, we might suggest Dawn to newcomers, with the caveat that you simply would possibly need to work backwards via previous titles with the intention to get the complete image. Its totally new setting and major characters go a good distance in making the sport really feel like one thing of a recent begin. And who is aware of, you would possibly simply spark a long-lasting relationship with this very good collection.
Anyway, let’s speak in regards to the gameplay. Probably the most vital change to the Trails blueprint comes within the type of an overhauled fight system, which now incorporates a full-on motion section earlier than leaping into a standard turn-based mode. Out-of-battle assaults are nothing new for these video games, as you’ve got at all times been in a position to smack an opponent on the sphere with the intention to achieve a bonus when the correct combat begins — and that mechanic has advanced fairly dramatically in Dawn.
Van and his allies can assault, dodge, and straight-up stun enemies earlier than opting to enter a turn-based battle. The controls are a bit stiff throughout these action-based assaults, however they add an gratifying rhythm to the standard dungeon crawling, as you seamlessly change between the 2 modes of play. For the file, the motion portion of fight is totally non-obligatory — though as talked about, beautiful a foe does afford you an enormous benefit forward of the complete encounter, and you’ll defeat a lot weaker enemies outright if you cannot be bothered taking turns.
In the meantime, on the tactical aspect of issues, fight is extra fluid. Throughout their flip, social gathering members can now transfer freely throughout the designated area, whereas making use of intelligent positioning to overwhelm opponents with workforce assaults and skills that hit tougher from the aspect or behind. The system strikes a very nice stability between strategic considering and turn-by-turn adaptation, as encounters are typically extra dynamic total.
However the underlying mechanics of previous Trails titles stay in place, they usually’re nonetheless a number of the greatest you will discover in trendy RPGs. Every character has entry to quite a lot of magical arts and distinctive crafts, in addition to omnipotent tremendous strikes. You’ve got received quite a lot of choices to mess around with proper from the beginning, and exploring the person toolkits of your social gathering members is a constant pleasure.
Nevertheless, there isn’t any doubt that Falcom has tweaked fight stability as an entire. Within the Chilly Metal video games, you may fully break the system via particular character builds and methods, and though you possibly can nonetheless unleash some pretty busted combos in Dawn, the mechanics merely aren’t as abusable as they as soon as had been. This adjustment might come as a disappointment to some gamers, however we do assume that the title’s overarching issue curve is healthier for it; battles are typically a bit extra backwards and forwards, with consideration afforded to defensive ways, versus merely nuking your enemies as rapidly as doable.
On the subject of character builds, the collection’ returning quartz system has been given a fairly substantial overhaul. In previous titles, gadgets referred to as quartz granted new spells and stat boosts when outfitted — not not like materia in Last Fantasy 7. However in Dawn, quartz is tied solely to stat will increase and passive perks, when you achieve entry to new spells — or arts — via completely different gadgets, referred to as ‘drivers’. Separating these two components of social gathering customisation offers you extra freedom, nevertheless it does really feel convoluted — particularly through the opening couple of story chapters, once you’re nonetheless making an attempt to wrap your head across the fundamentals.
A part of the issue is that the sport virtually starves you of motion at factors. When fight encounters could be this a lot enjoyable, it is an actual disgrace when Van and the gang are pressured to tackle detective work that sees you run round city, speaking to a seemingly infinite provide of NPCs as a substitute of walloping all method of monsters. Certainly, a few of Dawn’s aspect quests fall into disappointingly tedious territory — the form of duties that, in idea, ought to solely serve to bolster the sport’s world constructing. However in observe, they quantity to little greater than trekking between goal markers and wading via a brief novel’s value of dialogue.
Fortunately, the all-new ‘alignment’ system provides a contact of spice to those in any other case dreary escapades. Being a morally murky man, Van will usually need to determine on find out how to settle a quest, selecting between conclusions which might be both law-abiding or rule-bending. In flip, your selections can decide sure story beats, and though it stops in need of being a very branching narrative, your alignment does have some cool implications down the road. We would like to see Falcom dig deeper into this type of stuff.
Earlier than we wrap up, we should always focus on Dawn’s improved visuals. It is not an enormous leap over the later Chilly Metal video games — and it is undoubtedly not what you’d name graphically spectacular by at this time’s requirements — nevertheless it’s a horny launch given the developer’s comparatively restricted sources. The primary character fashions particularly look nice, though their glow-up does imply that the usual NPCs can look tough by comparability. Nonetheless, the general artwork path’s robust, and Falcom’s crafted a few of its greatest, most detailed environments up to now.