Wo Lengthy: Fallen Dynasty’s public demo gave gamers an opportunity to expertise a extra normal thought of what this fast-paced motion recreation provides, however Koei Tecmo not too long ago gave us the possibility to go deeper and play by way of the primary two chapters in Wo Lengthy in full. I’m beginning to perceive that developer Staff Ninja is aiming for a wider swath of gamers with Wo Lengthy versus its Nioh titles, that are a number of the most demanding in video games. Whereas Wo Lengthy nonetheless options that trademark From Software program-inspired problem, it additionally contains a distinctive system that means that you can change an enemy’s issue in real-time, making it way more approachable.
On the core of the whole lot in Wo Lengthy is its distinctive morale system that rises as you defeat enemies and reduces while you take injury. Take sufficient injury, and you’ll drop a full rank. You restore your morale by defeating the enemy that took you out, which looks like amassing souls after demise in Darkish Souls, and I like its implementation right here.
In Chapter two, a mini-boss with a morale rank of 20 killed me whereas my morale was at 17. The upper an enemy’s morale, the more durable it’s to defeat, however uniquely, defeating enemies within the rapid surrounding can usually decrease an enemy’s rank. Plus, despite the fact that I started this part round morale rank 13, by defeating every enemy on the best way to the mini-boss, I acquired again to 17. What’s attention-grabbing right here is the push and pull between the urge to shortly rush to this mini-boss at a decrease rank to acquire the morale and expertise I misplaced, and the will to take it gradual, construct my morale by defeating enemies alongside the best way, and problem the boss with increased morale. Nevertheless, in doing this, I threat dying to one of many dozen enemies alongside the best way. I like deciding how important my expertise and morale had been, and I particularly get pleasure from that I can improve my fight energy by growing my morale.
This method looks like a built-in issue scaling. If I’m craving extra problem, I can confront a boss with a better morale rank. If I’m struggling to defeat it, I can farm smaller enemies and construct up my morale to be the identical because the boss’.
The morale system is to date Wo Lengthy’s spotlight. It provides a singular new component to the difficult motion style the Darkish Souls sequence popularized. As From Software program continues to excellent its tackle this system, I like seeing builders put their very own mark on it, and that’s what Staff Ninja is doing once more with Wo Lengthy.
However that’s not the one facet of Wo Lengthy that impressed me; its fight is slick, fast-paced, and anxious in one of the simplest ways, even when up in opposition to customary mob enemies (which might take you out with ease should you miss only one deflect, block, or dodge). It’s the primary recreation to offer me the identical thrill of parrying and evading since From Software program’s Sekiro, and I don’t assume I can reward Wo Lengthy any increased than that.
The motion takes precedence, however one thing stunning about Wo Lengthy is its characters and story. Gone are the obscure “it’s there should you search for it” narrative points sometimes seen within the style. As an alternative, Wo Lengthy presents its story with hype-inducing cutscenes, characters with in-your-face personalities, and storytelling that appears to come back to me relatively than me to it. Maybe that is the results of taking part in by way of the sport’s opening, however I’m hoping Wo Lengthy continues to roll out its narrative because it did in these first two sections. Fortuitously, I don’t have to attend for much longer to search out out.