Throughout a current Konami shareholder assembly, the sport firm’s president addressed issues that its newest free-to-play Yu-Gi-Oh! sport, Yu-Gi-Oh! Grasp Duel, has negatively affected the franchise’s development. A shareholder famous that Grasp Duel’s play model poorly interprets to the favored buying and selling card sport’s tabletop and official card sport match guidelines, echoing what followers have been saying. However Konami President Hideki Hayakawa solely doubled down.
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Yu-Gi-Oh! Grasp Duel is a cross-platform buying and selling card sport the place gamers can buy booster packs, construct personalised decks, and compete towards each other in on-line matches that was launched in January for PlayStation, Xbox, Change, and PC.
The problem is that its gacha sport guidelines and streamlined play are vastly completely different from Yu-Gi-Oh! desk card and on-line card video games. Yu-Gi-Oh! is infamous for having a revolving door of rule and regulation adjustments associated to banned playing cards and strikes, which might make hopping from Grasp Duel’s streamlined method to a web-based or tabletop model tough to regulate to.
“New customers who began with Yu-Gi-Oh! Grasp Duel could quit when making an attempt to start out Yu-Gi-Oh!. This was the case with a participant I truly met at a Yu-Gi-Oh! OCG [official card game] Duel Monsters match. Isn’t it crucial to think about methods to eradicate such circumstances?” the shareholder mentioned in the course of the June 28 assembly.
“I discovered it extraordinarily regrettable that gamers who had began enjoying [the] Yu-Gi-Oh! card sport weren’t ready to take action for lengthy,” Hayakawa responded in the course of the assembly, based on a browser translation posted to Twitter by professional duelist and Yu-Gi-Oh! champion Jeff Jones.
“Grasp Duel actually doesn’t enable anybody to get used to the precise TCG,” Jones wrote in settlement on Twitter. “Apart from being computerized and never explaining why issues work the best way they do, the utterly completely different forbidden listing and card pool makes it even tougher for brand spanking new gamers to transition.”
The identical shareholder famous the poor reception to Grasp Duel’s official live-streamed match matches, which he blamed on the shortage of potential to give up a sport the place defeat was a foregone conclusion.
“As somebody who tried to get into Yu-Gi-Oh! just lately, the cardboard sport mainly being simply ‘You win in just a few turns’ kinda put me off from desirous to play,” ResetEra consumer Jawmuncher wrote, echoing the shareholder’s critique. “Like I purchased a deck that had all these cool concepts however good luck seeing any of that shit truly play out.”
The unnamed shareholder urged Konami change the Grasp Duel rule stopping gamers from pre-emptively quitting, saying it might enable gamers to “be capable of make a strategic alternative to start out over with the following sport, which might additionally enhance the enchantment of stay streaming.”
Not solely [do] we wish Yu-Gi-Oh! to be extra satisfying to play, however there may be additionally that useful perspective that ‘satisfying to look at’ is an important topic that has been related for a number of years,” Hayakawa answered. “I believe your opinion is completely appropriate and I’ll convey it to our firm to make the correct issues for the following livestream.”
Hayakawa concluded his response by plugging the upcoming Yu-Gi-Oh! World Championship which will probably be held in Japan and livestreamed internationally.